Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Blue Birdy

23
Posts
6
Followers
8
Following
A member registered Jan 04, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! I would definitely try to make original art next time if I no longer bad at time management haha. Thats why in the submission page I did not declare Arts to be created by myself, and in the game page listed a link to the art resource I used. 

Thanks for the comment! May I ask what tutorial it is haha, would be cool to see how they did it. Idea and programming-wise at least, these are original from me.

Thanks so much for the feedback! One workaround for flying to the top is to press the Setting button, go back to the menu page, then resume the tutorial. A workaround for stuck in the ground is probably just press Jump to get out of it. Haha I definitely need to work better on the ceilling and ground detection, thanks for pointing those out!

Thanks for the comment! If you are still in the tutorial level loop, try reading the Notes in the menu page for a hint :). and/or just head straight to the right.

(1 edit)

The core gameplay loop in my opinion is pretty addictive. I ended up converting all the empty tiles I landed on into shop tiles. As it turns out I have way too much gold obtained from fighting haha. Perhaps a little post-balancing would make this even better. One comment that I also have is perhaps to make the introduction part much simpler. I definitely would not be able to understand the terminologies for the stats and power of each character during the character selection stage in my first play through. Perhaps instead of letting the player choose the characters, just have a default randomizer to get the players to jump directly into the game itself to see how everything works as they play along.

Haha, thanks so much for the comment. Glad you had fun finishing it! If I can come up with another game idea for the 3d version, then it is definitely within the possibility.  

The game design is pretty innovative; even when replaying at the same level, the game forces the player to creatively devise a new solution using randomized gadgets.  I also like the initial interaction with the tutorial dialogue where, if you skip too fast, it shows something new haha. Probably the main factor that raises the difficulty for me is the fact that there are a lot of gadgets but there are no descriptions provided for them. Players can only understand what each gadget does exactly until after they press Space; if they fail, the gadgets reset, and they have to experiment with new gadgets with unknown properties. Of course, this only applies to the beginning stage of the game. But still, I think it would be appreciated if say adding a small text description when the mouse hovers over each gadget to better help explain what each gadget does.

After finishing all the puzzles, the ending was certainly unexpected. Overall, it's a fantastic puzzle; a lot of content is presented, and the jam's theme is definitely nailed here. I tried walking around in the ending.  Though there are invisible walls, the player seems to still be able to break out of them in certain places.

Great game, the gameplay is really novel and addicting!

My setup:
Bounce bullets will pierce perk
Double Shot + Double Shot + Energy Refill + Next will Bounce + Bullets = # played + Next will Bounce = Literally cannot lose

Once you get your card drawing order as the above after each level, just spam the button E. The idea is to quickly cycle 0-cost cards to get to the important "clear screen" combo. Note not to take the Freeze spell to maximize the speed of game progression.

My computer was lagging in the end because the entire screen was covered by the Bullets = # played card, reached level 45 before I called it a quit.

The game looks very silly and fun! Though I kind of wished there was a way to move the pan vertically, like in real life. Also, I found a game design soft lock that disables the dices from respawning if their height is above the pan, making the game impossible to progress.

Very cool leaderboard system. Though I wish space is not the only key to press to make the character jump.

(6 edits)

Had a very fun time trying out new synergies, this is the furthest I have gotten so far ha ha.

Summary of the build:
For each bow attack, deal 90 damage, gain 3 extra damage, heal 3 hp, deal 1 poison. For each turn, bow attack 7 times and gain 12 extra damage. Also 1 free dodge per battle.



Details:
2 ethereal energy from the ethereal wand + windmill + energy token = +7 energy/turn
Glass bottle + ring of doom (15 mana) = 36 dmg x2
Gemstone heart = (+1 hp)x3 / energy
Frog totem & ring of doom (3 mana) = (+6 accumulated dmg)x2 / turn
Stopwatch = (+1 accumulated dmg)x3 / energy

I know right!

This is a totally fair match 😂

(1 edit)

The graphics of this game looks amazing.
Though there are some bugs I found, but most of them are already listed in the devlogs! Here is one that I don't think it covered yet, if you fail a level and play it a second time, the second wave will be unable to spawn.

Like ASecondGuy said, maybe there should be a feature to skip the tutorial at the beginning for people (like me lol) who can't win the level on the first try.

But overall the idea of using tower defense for a cybersecurity-themed game-jam is pretty clever!

Thanks for the feedback, appreciated it!

We definitely haven't thought out ways to make this game more intuitive to play. We were planning to add previews of the rotations for players to see, but unfortunately, the time was tight and we didn't have enough time for this implementation. 

Thank you! The idea for "rotation preview" was actually one of the features we were planning to add in, but unfortunately, we ran out of time. to implement this one.  

Thanks! Haha, it is very likely caused by our buggy program!

Very underrated! The game looks extremely polished!

The levels are very difficult, but I don't find myself frustrated at all even after a dozen failures.

Wow.... The arts are beautiful. And the story is so tragic...

Pretty cool concept! Good job!

I find it possible sometimes to just hide behind the werewolf's back and let it fight everything out.

The combat system can definitely be improved upon!

Pretty cool concept! Intuitive controls. Though a bit hard to play.

Woah! Very great work on the physics. The game is intuitive to play. I like how new obstacles are introduced every few levels. Though I find pushing the box horizontally hard to achieve.

I can see you have spent a lot of time creating these puzzles. The graphics is smooth, the musics are peaceful, the UI is also easy to understand. Overall a pretty nice 3d game!