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Sticky Stacky Blocks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #622 | 3.759 | 3.759 |
Overall | #1100 | 3.391 | 3.391 |
Presentation | #1321 | 3.379 | 3.379 |
Fun | #1587 | 3.034 | 3.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Blocks of vary shapes working together to reach the goal.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really nice idea! and also nice sounds and visuals =)
Really liked the concept implementation! Nice job!
The concept is really good ! For me, it's a really good foundation for a bigger game, it just need a little bit of polish : cleaner movement (it was a bit frustrating to have to spam A and D to move, and the "character" could go a little bit faster), and, as some other have mentionned, a rotation preview (but I understood that you planned to do it, but couldn't due to time : that's ok, you got the right game-design spirit !).
Otherwise, I loved your idea, good job !
Very confusing, but in a good way! The game is nice and polished, and the use of the theme is one of the most creative I've seen! Nice job!
Pretty enjoyable, I got through five of the seven levels. I thought I got the hang of the rotation eventually, but was still surprised when the tetramino in level 6 fell apart.
Thanks! Haha, it is very likely caused by our buggy program!
Like others I had some trouble predicting exactly how the blocks would rotate with each other. I think a rotation preview could help this!
Nice idea, I’m looking forward to seeing how you develop it!
Interesting idea! However it would be great if game showed something like "rotation preview" so that player would see consequences before the actions.
Thank you! The idea for "rotation preview" was actually one of the features we were planning to add in, but unfortunately, we ran out of time. to implement this one.
Very cool!
In some case, I find really hard to know how the block(s) will move, and I don’t feel like I learn from my failures (at least the few firsts).
BUT! The idea is really great and the game should be update maybe to have better movements, or be more intuitive!
Unintuitive, but smart idea for a puzzle game in my opinion :)
Thanks for the feedback, appreciated it!
We definitely haven't thought out ways to make this game more intuitive to play. We were planning to add previews of the rotations for players to see, but unfortunately, the time was tight and we didn't have enough time for this implementation.
I absolutely disagree that it's unintuitive. There was a level towards the end that stumped me for a good five minutes, but that's the fun of puzzle games. I would play more of this, for sure, nice work!
the game is too unintuitive and hard.