The game itself is fun and interesting, but I wouldn't call it a roguelike. I would love to see more animals, worlds and gene upgrades in the future,. P.S. Maybe make the ship just a tad wider, it gets crowded.
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Astroecologist Roguelike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #21 | 4.200 | 4.200 |
Roguelikeness | #74 | 3.600 | 3.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week?
Is your game a roguelike or a roguelite?
Comments
I enjoyed this quite a bit. Captured that pokemon feel of seeing new creatures with an arguably better capture mechanic which I thought was really well implemented. I would've liked if the creature AIs played a bigger role!
Cute game! It's cool that you take sokoban aspects and apply it to a turn based peaceful animal collecting game. The interactions and different "AI" states the animals have make it feel like the ecosystem is alive.
This is suuuuuuuper cute. Really impressive given the time. Could be easily expanded in a full game.
This is suuuuuuuper cute. Really impressive given the time. Could be easily expanded in a full game.
This is incredible! What a cool idea. Fun and interesting and very unique. It took me a long time to figure out how to turn in my animals for research, but that might be on me.
Very lively environment. Good animations. I love the zooming into the world at the beginning. Wow, so much and so polished for so short time! Congratulations.
This is such a great game!
It's super fun to see different animals interact with each other. You did a great job at making the world feel alive.
I feel kind of bad for separating a family of Dison and putting water animals into dry containments, but I guess it was my choice.
In it's current state the game only gets easier as you progress, but I guess that the second area may have required some higher stats.
It amazes me how much you managed to do in this little time!
thanks! The basic structure is my own roguelike framework from past years but with all new mechanics added (for instance the walls between tiles and multi tile entities). Im glad the game world felt alive, that was my main goal for this one.
I was actually going to put in a message that all animals will be returned to the planet after they are scanned at the station exactly for that reason, but since it was just a fluff message it was pretty low priority and ultimately didnt have time. The Idea for the 2nd area was that exploring during that day would slow damage you from the intense heat, until you could find the right animals gain a heat resistance gene. Maybe one day.
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