Hehehe that's my cat - his name is Bread) and he is cutie for sure)))
Rita.PreSSanykey
Creator of
Recent community posts
Thank you and your son for playing))!
Yeah, level 3 didn't get proper testing and balance with the lack of time, so it turned out really hard...((
I don't think it can be beatable now without "Easy mode", which prevents void to accelerate (you can toggle it in the menu).
The way I beat it is climbing always up, using jumps and turn around cards, smth like that)
I totally love your interpretation of the Void. I like the way everything becomes brighter with main character mood's rise)
There is a very big potential in that game.
I wish there will be subtitles to the notes or a diary, where all the notes you found will be placed, cos I'm bad at taking things with just listening.
I like your game, the score table definitely was a hook to keep me playing more and more)
(I think also that summarize score points of different approaches is not very fair, but I used it as in my 1st game enemies stopped spawning at about 16800)
I wish I had and opportunity to move the void, but it's fun enough as it is.
Like the risk-reward balance for the special attack.
Well done)
Very addictive game! I was trying really hard to beat it, but died( I wish there were a checkpoint system or a way to fulfill HP (at least once per game). But I definitely will try again to win)
Also, I like simple concept and a very good possibility of scaling with new features if you'd like to continue with developing.
Story part is also admired as cos of it I want to try again)
Good job)