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A jam submission

Polygon FarmView game page

An infinite resource management sim / incremental game.
Submitted by AFG — 4 hours, 26 minutes before the deadline
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Polygon Farm's itch.io page

Results

CriteriaRankScore*Raw Score
Style#29143.0863.333
Enjoyment#32882.7773.000
Overall#33312.9323.167
Creativity#36732.9323.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can massively scale up your polygon farm up to humongous numbers ... but you might have to scale it down and abandon some polygons when it becomes unmanageable.

Development Time

96 hours

(Optional) Please credit all assets you've used
Music:
Substance by RomanBelov https://pixabay.com/music/beats-substance-129390/
Abstract Dreams by Pumpupthemind https://pixabay.com/music/beats-abstract-dreams-173571/
By The Pier ( Lofi ) by AmbientAUDIOVISION https://pixabay.com/music/beats-by-the-pier-lofi-195228/

Font:
Silkscreen https://fonts.google.com/specimen/Silkscreen

Icons:
Intro/Cover SVG https://www.svgrepo.com/svg/532567/hexagon-image
Icons https://github.com/lucide-icons/lucide

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Comments

Submitted

Cool concept, had  fun !

Submitted

Kinda get a hard time on first time playing it, but once i get an idea about the mechanic, actually fun!

Submitted(+1)

I really enjoy this type of game; I spent quite a bit of time on it. However, having a clear end goal would be nice, and a slightly faster progression would be a real plus. Other than that, it's very polished and enjoyable.

If you want to check out our game, feel free to do so :3 https://butterflan.itch.io/spicy-king

Developer(+1)

The clear gool was part of the time attack mode, sadlyit was scrapped at the last minute do to buggy behaviour.

About the progression, I liked the idea of the game being slow at first, somethingthat you let open on a tab  and kept doing other stuff, but maybe I  should  do a more direct approach too ( It can be a style of play selector for example ) I will think about it!

Thanks for playing it ButterFlan!

Submitted(+1)

Hi again AFG! I wanted to play your game too, and I liked it a lot, specially the concept of automating resource generation and the decission between going for more hexagons or using the credits to upgrade your current ones. I only have two small nitpicks: I think this game would benefit more of  a more clear goal (reaching 1 million credits or something like that?) and automation should be more enjoyable: it felt a bit clunky having to pick the resource and only then the automate option, or having to do it again if you run out of energy.

Other than that, congratulations for creating a game so complex in so little time! if you want to keep working on this idea, think about creating options for sinergy between hexagons, like an upgrade that increases the production of x resorce of neighbour tiles (maybe there is some similar already, sorry if I missed it).

Developer (1 edit)

Hola JAlcaldeM thanks for playing the game and your feedback!

 I think this game would benefit more of  a more clear goal

100%,  the time attack mode it was  like that with objectives to reach in a specific amount of time, but it was buggy so I ended  taking it out for the jam.

 automation should be more enjoyable: it felt a bit clunky having to pick the resource and only then the automate option, or having to do it again if you run out of energy.

Yes, it was the only part about the UI that I really dislike (well i forgot to deactivate the buy buttons of the upgrades once they are sold to hahaha)  is hella clunky as you say, the thing is I needed to be sure that the user could not interact with the polygons when they already have a task in progress and doint it with a boolean for the animation caused  problems so it was the easiest way to do it.

Think about creating options for sinergy between hexagons

Umm I like the idea, maybe if you have a cluster of several polygons producing the same you can get a bonus or something like that, I will give it some thougt.

Submitted(+1)

Can't pass up on a management game! At first glance it looks simple, but there is quite a lot of depth. The minimalist style is very pleasing!

Developer(+1)

I wanted to implement more systems to add more depth and  give it more variety but the time quickly ran out 😅

Glad to hear that you enjoyed the minimalist style.

Thanks for playin it!

Submitted(+1)

yay, another incremental game! nice job, i really like the unique twist on the format! there's definitely a lot of potential here!

Developer

Gotta love those  incremental games 😁

Thanks for playing it monolu!

Submitted(+1)

I like the minimalistic design and how relaxing it is once you get what's going on.

Developer

Minimalistic and relaxing where two key concepts for this game, I'm glad that it translates well 😄

Thanks for playing it Boris! 

Submitted(+1)

I think there’s a lot of potential in your game! I’d add a couple of key shortcuts and ways to select multiple tiles at the same time. Other than that, pretty cool! Great UI too

Developer

Yup, it's a very scalable game about scalability hahaha 

100% agree with adding shorcuts and multiple selection (actually I started to develop a "bulk action system"  but I didn't have the time to implement it for the jam )

Glad you liked the UI  😃

Thanks for playing it deraju!

Submitted(+1)

Clever game. I really enjoyed it!

Developer

Thanks for playing it Rochester X!