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A jam submission

Isotope FighterView game page

Submitted by MidnightBaker — 1 hour, 9 minutes before the deadline
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Isotope Fighter's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7963.8573.857
Enjoyment#10043.5433.543
Overall#11273.6193.619
Style#19693.4573.457

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Isotope Fighter involves directly manipulating the movement and smashing of atomic particles to power your nuclear raygun combing both the micro and the macro scale

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Also didn't realize you could manipulate things after the initial shot until reading comments, so the rest of  my review is based on that.

This is a really solid game, especially for a solo programming team. I love the peglin vibes, I think the concept is really solid.

I think the stages need more variation.  It would be nice to have some reason to make lower than full power shots, or vary the (first) shot direction.

Over all, one of my favorite entries in this jam. Great job.

Submitted

This is a cool concept. Admittedly, I didn't realize you could grab and relaunch the atoms after starting the clock at first but once I got that, it made it a lot easier to get a high score. Making different starting arrangements of the atoms would also be nice to add a little bit of variety. Super cute game, it looks and plays great.

Very good and great effort!

Submitted

That is a creative take on the theme! The time slowdown mechanic was really useful when the scene became chaotic. Well done!

Very nice vibe and music. The way the energy fills up is really satisfying.

Submitted

Seeing all the atoms smashing around at fast speeds is incredibly satisfying. Fun game!

Submitted

The game was pretty confusing at first, but I slowly got used to the mechanic and it became very fun and rewarding to use. There could be some more polish and upgrades, but for a jam game it was incredible and fun so well done!

Submitted

This was really fun and can see this being expanded on for more upgrades and more randomness. I didn't know there was a slowdown button before getting to the upgrades section. Also my highest in one hit was 72

Submitted

Fun game! It's a neat mechanic to get used to, and an interesting combat style!

Submitted

LOL, I misunderstood physics at first and was wondering why they were ricocheting in the wrong direction. Fun concept. Could be a really neat educational game.

Submitted

I really liked this concept! Fun to play too!

Submitted

I had a really nice time playing it! Congrats!

Submitted

Nice work!

Submitted

Thought the idea of being inside of a raygun was cute! The gameplay itself was fine but could be more fun with some different challenges and polish :)

Submitted

Really unique gameplay!

Submitted

The little atoms are adorable! Love the animation and screen on the top

Submitted

Interesting concept and very easy to play, just there doesn't seem to be much stratergy when launching the green atom.

Submitted

This is cool game love the consept but it was a bit too hard for me to play

Submitted

I made a game on the same theme for a previous jam!! I really love the idea and the execution, with a little bit of polishing this could be a lovely mobile game :)

Submitted

Super Original!! I love the idea

Viewing comments 21 to 2 of 21 · Next page · Last page