Victory!
RoyRockOn
Recent community posts
This was a great little jam game. The art design excellent I like how deranged the dog is, and there are lots of expressive animations. Quite a few mechanics to put together in such a short time. I saw gun, dog, shotgun in a line, and a scatter shot. I managed to get a few perfect dodges- it was tough to time it though. All it needs a visual/audio indicator when you have to dodge and it would really sing. Great work :)
I had fun with this little game. It's a simple and quick little platformer about hiding from security cameras.
The line art is quite appealing, and I enjoyed patrolling the museum and seeing all the weird art pieces in the background. I was a little surprised that the clock would stop on a dime when the control was released, I think maybe if it rolled just a bit it would feel more like a round object. That and the lack of SFX (I found the metronome, that was cool) are my two big criticisms.
All that said, its a complete experience with a beginning, middle, and end + some neato line art. That's pretty darn good for a jam game. Good work :)
I like it! Good vibes and atmosphere. Built around a cool drink-pouring QTE. Neat game loop where you make cash to ensure your bar is properly stocked. It also works and is complete. I think there's a bug where the difficulty dice seem to always come up the same value. Honestly, outside the jam theme dice don't need to be involved at all. Good work!
Not quite sure what's going on- but I'm guessing this is unfinished? It looks super intriguing and I want to know how it's intended to play, but I can't seem to interact with anything but the "roll" button. If i spam the button the dice jitter out in a way that's very satisfying though- so that's cool.
I dig it. What a great jam game. It fits the theme and it works. Could use some QoL features like a reset level button(you can get irrecoverably stuck), and maybe some instruction along how to move (you have to push two arrow keys at once). Once you gork it, it's a good little puzzler to test your spatial awareness. Love the art direction reminds me of old NES puzzle games, and the SFX are satisfying and well chosen. Great work.
I'm running a Nvidia MSI 1060 and this game eats all my GFX memory and then some. It looks pretty though. Basically it's pachinko with only one ball and an otherworldly mushroom vibe. I don't think it's properly finished as I can only fire one ball before having to restart. Connection to the jam theme could be stronger as well. A nice attempt- but pretty unfinished. Neat lighting and grass shaders though.
I think this is pretty neat. You roll dice and assign them between attack and defense to fight your way through waves of foes. You have good information about what's going to happen and as much time as you need to manipulate the board state to your advantage. There's a bunch of dice manipulation powers to help out- and they all work and give you cool options. It's not anywhere close to balanced, but it is a functioning jam game showcasing a cool concept. The MS paint style is charming enough and I dig the relaxing music loop. Neat stuff. I just couldn't figure out what the "luck" stat was doing, if anything.
Seems like a neat idea for a turn based battle system, but I'm not sure it's working properly. The Unload option doesn't seem to do anything, how dice are spent is confusing, and there isn't an end state (you run out of HP but nothing happens). Good attempt at a jam game but little unfinished I think. The 3d dice effects look great and the music absolutely slaps. So that's pretty cool.