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A jam submission

Trash ClimbView game page

Made for GMTK Gamejam 2024
Submitted by Aquanoctis — 4 hours, 57 minutes before the deadline
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Trash Climb's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2444.1764.176
Overall#5753.8433.843
Style#7334.0004.000
Enjoyment#14643.3533.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
'Build' a trash robot from junk and ride it to 'Scale' the wall!

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

(+1)

I love this idea of a trash golem, and the whole game concept is very cool! Enjoyed the game very much!

Thank you! Glad you enjoyed it :D

Submitted(+1)

cool game! the graphics and the mechanics are very cool, the platforming was a bit tough cause the golem arms and such are so small but otherwise great!

Thank you! It's pretty unclear/unintuitive i think, but you actually are supposed to be able to make the different limbs - arms or legs - longer by putting trash on them, specifically, rather than just adding it to the body of the golem. I think we def will need to tweak the tutorialization and visuals a bit to make that more apparent. Good feedback, thank you!

Submitted(+1)

This is really cool! We wanted to implement a similar trash collecting mechanic in our game, but it was not to be due to the scale of the game (ha!). Good job!

Thank you! Glad you enjoyed it :D

Submitted(+1)

The junk golem is so cute! I love the art too!
Just maybe make it so that when you click it, it will show a circle(Anything) that tells the player the junk golem is going.

Thank you! And technically the golem's face is supposed to indicate that the golem is moving in a direction in response to a prompt (it'll show an arrow if it's obeying your call and moving in that direction) but it does get overridden by the symbol that shows something is blocking it from progressing. We probably should try and make that more clear, either way, and tweak how it responds to obstacles a bit. Thank you for the feedback. :D

Submitted(+1)

Incredible artwork, love this take on the theme and it had a very simple and satisying gameplay loop. I think a different method of controlling the TrashMan less punishing, but a very fun game overall :)

Thank you! Glad you enjoyed it :D Hopefully we can tweak this a little in the future. 

Submitted(+1)

I love junk golem! Golem control was hard for me and so was staying on the golem lol. I wonder if it would make sense to have some way to climb back up to the golem (maybe a rope or blanket or smth) so that I don't need to wait at the bottom for the golem to come get my goofy ass. Still a very fun game! Awesome job!!!

(+1)

Thank you! That's not a bad idea. The golem does take a considerable time to get back to the player because of its speed @_@ so that was definitely something we struggled with balancing. Glad you enjoyed it! :D

Submitted(+1)

Fun game! Took me a minute to figure out what to do, though. Very unique concept and interesting execution! My main critique is how difficult it is to control the golem, especially when trying to get it to move to the side. I kept falling all the way down and found it very frustrating to have to climb all the way up again.

Overall, a very fun game that has a lot of potential! I'd love to see where this goes!

Thank you! Yeah, that was something we really struggled with, and the time crunch got the better of us  on that part. Hopefully we can tweak it a bit more!

Submitted(+1)

Loved this, the art style was fantastic the golem felt responsive and it was clear what you needed to do. The music was a bit loud. Also would have been nice if we saw some indication of what trash was falling - often felt like I had got far enough to the side to miss the trash only to caught by how large it was.

This was great!

Thank you! This is great feedback, hopefully we can work on implementing it in the future.