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RT-55J

36
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A member registered Jan 16, 2018 · View creator page →

Creator of

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Ooooh yeah... that one line about rum and death. I knew it felt familiar somehow.

I guess I'm just unfamiliar with the meme being referenced here.

...should I be afraid?

nice game to play while eating dinner :)

Lovely collection of a wide variety of ZZT experiences, covering a wide gamut of polish and scope. These are all ZZT to me.

A big symphony of trolls and troubles and delights, spanning a wide variety of tones and scales. From series-spanning meta-jokes, to game-spanning japes, to little game design jokes, to blink-and-you-miss-it nods, this game has it all.

My favorite board was probably the House of Horrors. Brace yourself for the terrors that lurk within...

thanks :3 

Thanks for the kind words. I'll keep your points in mind for an update I release after the jam's over.

My main criticism of my own work here, especially after watching your stream, is that I wrote way to much stuff. Unfortunately, "decreasing the wordcount by 33%" is well beyond the effort I'm willing to expend for an update.

I had to lower the game speed for one board, but overall this was quite fun. Good work.

Absolutely stunning achievement in design. My brain is melting.

Had to do a full reset once, but this wasn't too bad:

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For some reason this game makes me imagine how the Gamers of 1979 would have reacted to the WALL, and that makes me smile.

Maxed out my score. Good work.

Nice to see the egg and the cat getting along.

Very nice work. I enjoyed explaining the plot of this one to my wife.

If we search inside ourselves we might find that the answer has been among us all along.

Thanks. Art boards are probably my favorite thing to make in ZZT. :3

Thanks. The ending sequence was one of the first ideas I had for this, so I'm glad to hear it turned out well. :3c

I literally could not tell if my approach was intended. Top marks for trolling.

Sorry but that's just- *gets shot*

Score: 222

Good jape.

Cathy doesn't have a nose, for one.

For two, I asked my friends for anime/manga references of that particular expression.

Not intentional, but it's funny enough that I'm considering this issue a WON'T FIX

Congrats!

Attempting to buy the boulders is a trigger that allows you to look for gems in some places (such as the one in Craigo's shop). Try re-inspecting some things that you looked at earlier.

this is the last straw! i'nm done with waeve! who's gonna join me and switch to using ZXTs?

I love all the art boards. Everything looks so gross and grody in just the right ways.

I couldn't figure out how to progress in this game without cheating (which when you think about it says a lot about society (and how trolly this game is too)).

Also, the bit with Psalty had me rolling.

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That was a very fun romp through the dungeons!

I <3 Keyko

I wonder how long a TAS of very hard mode on max speed running natively on modern hardware would be.

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You had me fooled with the pong game.

I could say you did a Super Bang Up job overall.

I am... The Coolest in the Universe!!!

THEND

bip-bo-beep!

Cute game.

Wasn't expecting the plot to be such a pointed allegory.

24:44 50/50

Good game.

The 'homebrew scene' for the Channel F is quite small, all things considered. The 2600's scene feels like it's 50-100 times bigger, and even RCA's less successful (and inferior) contemporary system has more homebrew software, from the looks of it.

The system itself is quite the opposite of the 2600. That thing has a weird as heck video chip that you have to carefully coax data through with precisely timed/synchronized code. The Channel F has a dumb, write-only framebuffer with no video-program synchronization whatsoever. Atari games are limited by processing time during vblank (and all of the TIA's weird quirks). Channel F games in contrast are fill-rate limited.

Anyhow, I'm making steady progress on this project. Converting code line-by-line to assembly is occasionally tedious, but not too hard. I still don't have anything playable quite yet, and certainly won't by the jam's deadline, but I'll still try finishing it. My limiting factor here (besides starting so late) is my hectic personal life.

My plan after finishing this version is to make a properly console-ized version, much like how Atari's Adventure is an adaptation of the earlier Colossal Cave Adventure. (Still figuring out the details.)

I am working on making a port of the game to 1976's hottest home video game system, the Fairchild Channel F. The plan is for a fairly literal port based off the original BASIC code.

So far I have a working print(string) function... here's hoping I at least have something interactive by the end of the week.

For information on making Channel F homebrew, check out this wiki: http://channelf.se/veswiki/index.php?title=Main_Page