Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rvinator

25
Posts
2
Topics
5
Followers
9
Following
A member registered Jul 26, 2019 · View creator page →

Creator of

Recent community posts

Really good retro game! Love it when I can complete puzzle games so thanks for the serotonin! 

Took me a while to get the hang of the mechanics and I thought I was on a role, but alas I am stumped! Really cool concept time to draw the lines is very small, and for a small-minded individual like myself I couldn't figure the puzzle out, but the serotonins I received completing a level was worth it... My personal opinion (take it with a pinch of salt) is that if you continue to work on it add levels with the difficulty and the climb isn't so sudden. So in summary this was a good original submission into the jam so well done!

Like what you have so far, I like the physics in the game and I think with more time it can just get even better. The audio was a stand out for me really liked the music so good job! 

Like what you have done! Haven't quite got into the rhythm of the game yet but a joint 5th place is not bad. Before I realized you can hold the shoot button I was having an issue where I'd randomly pick an upgrade but apart from that this is a fun little game. The art style got has a "binding of Isaac" feel to it and I think with more time you'll have an even better game! 

I think overall you have something here that will be a great game if you continue with it, the art style is great and the driving is good, as well as the audio fits nicely into this game. 

I think for the constructive points it's pretty much what you have raised, a couple of bugs here and there, stuff like the reversing/quest marker sometimes not appearing. I think also it would be good to have a consequence for hitting into cars, maybe like increasing the heat on the organ you're transplanting.

Overall it's a fun demo that fits the theme!

Love the art style and combat and I think the music you chose fits well with what you've created. I think by showing the player their health and having it clearer when the player takes damage you have a really good loop here for a game. It will only get better as you develop it further...

Really like what you have so far, definitely fits the theme and I like the mechanic of freezing enemies, works as a good strategy to deal with multiple enemies. The combat is satisfying, and I don't know if it's because I've played dark souls but it would be great if there was a dodge mechanic in this. 

Initially, I would peck at the enemies only attacking when their backs were turned, but I decided to be a brave boy and fight them head-on, and I like being able to time their attacks whilst also having the challenge of multiple enemies.

But yeah overall I like the art style, movement, and combat. I think the only constructive points I can think of are adding the health in (which you brought up) and maybe changing the color of the numbers that pop up as there were times I couldn't tell if it were me or the enemy that was being damaged. I think other points like enemy types/levels will only come as you develop the game but what you have here already is very good :)  

Thanks! 😁

As the title says I just managed to get a submission in! Got to say this one has been an eventful jam and I love the community you have in discord (even if I lurk in the background because I'm shy) and I can't wait to play people's games tomorrow. Not even a power outage, internet crapping out and about 4 unreal engine crashes could stop me 😂😂 learnt so much in this jam (my second one) and I might take a break, or just jump into the next one. 


I hope everyone is doing well, and even if people didn't get all they wanted to do I hope they enjoy the journey and continue to learn and improve 😁 and thanks again Manisha for the extra two hours I really needed them! 

thanks 😁👍

I think most of us encountered "the wall" at some point, getting sound to play in my project was a big headache in my project but we'll figure it out. Will keep a lookout for the next game! 

Me and Winston Decided to Have a best of 50 match and here are the results: 


Fair to say I got absolutely flattened by the sheer talent on display which is Winston. And for the 17 points I got, I feel terrible for every point I won as the animation and sounds he makes when he loses makes me feel like I've broken the Geneva Convention and committed war crimes :) 

But seriously the game is good and it is a fun little game, and next time I'll let Winston win 50-0.

I'd say for the soundtrack alone it's worth playing this game, currently vibing in my room listening to this :) 

The gameplay is very addictive and I can only hope my games one day are this polished. 

Would love to see what a fully released version of this game would look like, different levels/weapons possibly. But I like what you've made!   

Like what you've done so far, like the art style and the retro feel to it. If there is any feature to add in the future it's a press button to Meow :) Not sure how you'd go about making an 8-bit meow but just a suggestion... 

Like the crispy fry comment came a little out of left field wasn't ready for it 😂 

And to be fair the true horror of the game is the bugs and potential glitches. And I'm a wuss when it comes to horror (strange I went to make a horror game) even scared myself testing the game as I didn't expect the clown to get to me so quickly...

And thanks for trying it out, definitely plan to make the game I had in mind in the future, could make a mouse friendly version of horror-less fans 😉

Currently the undisputed champion in this game and will hear nothing else. I think with a couple of sound tweaks it could be more addictive than what it is. The barking brings me war flashbacks of my dog who does the same :) But maybe sound effects on death, and a ambient track that doesn't loop as quick but this is a good game...


Do you mean for this Game Jam or in general on the website? 

Last Devlog: 05/08/23 

Only having a few hours today I thought I had managed to get something potentially working in terms of a demo of the game, and for the most part, I have managed this. I learned about adding UI elements, bug fixing in "cooking" the game, exporting it to a Windows file and creating icons, etc... 

The problem came in actually playing the game. It bugs out a lot, the key doesn't show even though every time I tested the game it appeared, but standing over the area allows you to still leave. I think a big lesson is to not leave it to the last minute and maybe book time to work on times as fitting even a basic project between work/life is very difficult especially when you are starting out. 

But moping aside I've enjoyed this Game Jam and have done a lot in an engine I have not used and made a game that can be completed. Everything from starting out with lighting, controlling the player, interaction systems (Very Primitive), AI, and other things. Hope everyone else has learned something from the Jam and can't wait to see everyone else's submissions... also here's a little chip icon ;) Good luck to everyone! 


Little Update: August 1st - August 3rd

Since my last post, and on the back of realising I don't have much time I made a simple 'get the key' and escape mechanic (tabling my idea of the slow burner horror / fast food simulation for after the jam). Given that it's my first jam it's been an eye opener on how I should be tackling the Dev side of things, mainly just trying to figure out stuff myself and use my brain 🧠 (I'm sure it's in there somewhere) instead of running to tutorials...

I have also added very basic primitive light switches and even a way to distract the killer by playing a jukebox (which is a square at the moment) 😅 I'm close to adding the exit condition to the level and then I will work on making the UI elements (which I have never done, think it might be something I have to run to a tutorial for though my brain probably can't handle too much 😂).

and thanks to @Figerox for the suggestions on improving the look of the game to make it more ps1 era looking. Hope everyone is progressing well with their games 🙏 

thanks for the suggestion, definitely looks more coherent and ps1 esk now 😅 really like the look of your game too, putting my block building to shame  😂👍

Hello all!!!

I hope everyone is having fun out there and it's great to finally join one of these! Before I go into what progress I've made and some stumbling blocks I've come across just for completeness I have just got into learning Unreal Engine, so I doubt I'll be able to have something "Final" as a lot of my time is spent following tutorials for aspects of the game I'd like to have, but it's great to see that I'm learning and that everyone else is doing so well... 

July 21st - July 31st

So my game Idea (using the theme of cycles) was to make a slow-burner horror game in which you play a lone Fast food worker who is forced to serve customers, otherwise, you'd meet the same fate as the other workers a demented mascot has killed. As a person who suffers from feature creep/scoping, I had thoughts of making this go over multiple instances, each time you complete a shift you get the coveted "Employee of the Month" picture frame, and as time passes the more messed up the place becomes. 

So in making this game its been hard going, and if it weren't for the amazing youtube tutorials, ChatGPT, and the talented asset creators on this site and others (https://itch.io/profile/ggbot - PS1 Style Cars, OpenGameArt - Literally Most other things) I would still be dealing with cubes.

The idea was to make a step-by-step detailing all aspects of what I've done and the trials and tribulations, but I didn't have time to do that, so here's a screenshot of a creepy Ronald Mcdonald: 

To cut it short it's been an experience working in Unreal Engine, Trying to attach a crawling run ended up in a Pennywise Janky Run, Footsteps took an age to add and I still want to add the customer orders AI but currently, my brain is not functioning properly and no answer is coming to me. I have about 6-9 hours left to add to the game between now and the deadline so I might have to axe the ordering and create a simple run and escape game if I want a playable demo. Hope everyone else is coming across fewer issues and it's been great working on this Jam! 


Also if you didn't believe me on the Janky Run here it is :) 

Love the look of the game so far here's to hoping you can get all that stuff done 🤞 so how are you finding the programming side of things?

Not sure if you had this question answered, and if I'm 100% accurate on this but the rules state "It must be created and submitted within the game jam time frame.". But I think ultimately it would be a question for the people who host the Game Jam. I read some of their Tumblr posts and someone had a similar question and they said they'd prefer you to make a new submission...hope this helps and sorry it's so late into the Jam...

Not sure what your asking here 😅🤔 if you need help with Unity what is it in particular? And have you tried YouTube tutorials for any particular problem you have? Also ChatGPT can help give clear goals you need to achieve for certain game logics and if your using unity code I'm sure it gives templates if you ask it...