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SabrinaP

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A member registered Dec 11, 2016 · View creator page →

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¿Bajar la sensibilidad del ratón? Okay, queda apuntado! El juego tb. se puede jugar con gamepad, por si te resulta más cómodo.

¡Nos alegra mucho oír que te gusta la idea del juego! En efecto, el chat responde a las decisiones del jugador, y con el bug solucionado (ya tenemos build lista para subir cuando podamos) se verá mejor.

¡Muchas gracias por el comentario tan bonito! Te alegrará saber que muchas que las cosas que comentas son cosas que hablamos y nos gustaría implementar con más tiempo. ¡Ya tenemos build sin bugs listo para subir cuando podamos!

¡No sabes lo que me alegra oír eso!  Gracias por probar el juego :D

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jajaja teníamos planeada una interacción con el piano, seguro que se lo ponemos post-jam! No sabes lo que nos alegra oír que funcionó lo de los 'ojos' en la cocina, ¡gracias por compartir tu reacción!

El arte es bonito y tenía curiosidad de cuáles serían las consecuencias de mis primeras decisiones, pero se crasheó!

Entretenido, están bien pensados los puzles!

Is Democritus in this game, by any chance?

Glad to hear it, thank you!

Thank you so much for your kind comments!

¡Gracias por el juego! ¿La página está inaccesible sin querer, o necesitas más tiempo para terminarlo?

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Hay música de fondo! Pero por error está a volumen 0. En el panel de pausa (botón ESC), o en el menú de opciones hay que subirle el volumen. Muchas gracias por el comentario.

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Lo de dejar que saltase una vez que obtuviese esa habilidad fue a propósito, no queríamos que el jugador se atascase, pero revisaremos si vemos que es posible terminar el juego si vuelves al nivel 1 en la última zona del juego. Siento los problemas que has tenido con la cámara, la idea era que la capacidad de salto podría ayudar a recolocar la cámara si se quedaba atascada en algún sitio. Gracias por comentar! A mí también me encanta Final Fantasy IX!

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Hay música de fondo! Pero por error está a volumen 0. En el panel de pausa (botón ESC), o en el menú de opciones hay que subirle el volumen. Muchas gracias por el comentario!

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Gracias por los comentarios! Hay algunos cambios que todavía tenemos que subir, como la versión en español, así que miraremos qué pasa con los que dices!

Es verdad que participé en los game jams presenciales hace años como aprendiz de programación, si miras mi perfil puedes ver los juegos en que he participado, a ver si te suena alguno!

OMG! So glad to see your game being featured, congrats! https://www.polygon.com/22958879/californication-video-game-red-hot-chili-pepper...

lol I haven't had to think of multiplication tables in so long, it was a relief whenever I got one of the easy divisors. I think you executed perfectly on your really fun idea, the game handles really well.

I like the puzzle mechanic idea of this game a lot, and it was satisfying to get to the second level, but once I had to figure out a way across the fast-moving platform I admit I was too stuck and unsure about how to progress, and dwindled my lives away trying to figure it out.

The fog effect is really well-done. I should learn how to do that, because it would have worked really well for our game. I love exploration, and unlocking new abilities and areas, but with how nice the grove looked it was a pity that most of the gameplay seemed to be taking place inside some tunnels that all look alike and are difficult to keep a mental map of. I found two of the powers, and was unsure if the glowing stairs needed a third power in order to climb successfully. I seemed to get most of the way there with the Dash, but not quite!

I think you must have uploaded just the exe rather than the exe and all the content folders together in a zip, but I played at the the link in the comments. The rules of the game were intuitive. I think you could make this game more difficult and fun if you add knock-back effects when you touch the bigger enemies instead, for example. I avoided them, because I thought there would be consequences if I touched them, but then one hit me and I realised there weren't.

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Thanks! A smart application, I can see the educational applications, and good sound effects for each thing. I would echo the suggestions of others of allowing you to drag pieces once you've placed them, and having an 'Undo' button rather than depending on the trashcan button, and see-saws and pendulums would be brilliant additions.

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Thanks for the tip! I finished the game. What a moving tribute to man's best friend. Well done with the cutscenes, did you use CineMachine, Timeline or something else?

The idea of looking at the player character from the point-of-view of what was chasing him is what got us excited about making this, so I'm really glad to hear appreciation for it. Thank you for you playing and commenting!

You're on the right track! The map is incomplete at the beginning of the game, but once it's complete you can get the password from there. There are sources of knowledge you can use to know how to use it as well. Also, to make sure, are you playing the latest version of the game? It was updated to version 1.6 on February 12.

I kept having to re-do the portal section, I was almost a few seconds short. Is there a button to run faster? The What Remains of Editch Finch-like mix of storytelling and gameplay is very appealling, well done.

I liked the interactivity of the title menu! The game was fun to figure out, I would enjoy playing it with more levels.

Really pretty graphics and effects throughout the gameplay. I liked the feedback messages for each hit as well.

I can't praise this game enough.  Having a real challenge each go around is a really clever application of the One Rule theme and is really fun too. The jumping is really snappy and well-calculated, and the variety of enemies and traps really rounded the experience. The animation and design of the creatures was good, and I liked the chromatic aberration post-processing around the edges.

There's something very satisfying about driving into zombies. Well done with the procedural generation, and with getting the zombies to chase after you with their bats. I reckon running out of fuel should trigger the game over scene too, since there's nothing you can do when that happens.

There's something very satisfying about driving into zombies. Well done with the procedural generation, and with getting the zombies to chase after you with their bats. I reckon running out of fuel should trigger the game over scene too, since there's nothing you can do when that happens.

Nice to see someone incorporate the enviromentalism diversifier. The urgency you feel to save the plant is a great motivator to get through the platforming smoothly and quickly. Is it my imagination or is there a fourth scene? Everytime I got there I would get the game over upon start, even if I had extra life for myself and my plant.

The idea for the one rule mechanic is really good. I enjoyed your vocal performance a lot. I've never been much for strategy games so I didn't get far with this, but I should definitely try based on the other comments.

What a charming idea! The little village was very well layed out, making it fun to explore from the low perspective. The little snout and dog sounds were adorable, I kept spamming the bark and the sniff because they delighted me. I would have added a few more reactions from the dog walker depending on your actions, like for example if you sniff the hotdogs or the trash.

There doesn't seem to be a download or playable version on the itch.io page? I even followed the link to facebook, but no luck there. Do you think you could upload a version of the game I can play so I can rate it? Thanks.

The temptation to keep playing and keep beating my highscore is really strong! Pity I'm not that good XD The aesthetics are impeccable. You've made a very addictive and replayable game with the simplest mechanic, really well executed. Well done!

It was a mad scramble to find free assets we could use since none of us were 3d artists, so it's good to hear it worked well for you. Thank you for playing and commenting!

Glad you liked! At first I was unsure, since it's the most simple mechanic I've ever based a game around, but the 'one rule' theme kind of gives us permission to go for that kind of simplicity. Thank you for playing and commenting!

If you've followed the right steps, you should be able to see it from where you're sitting at the computer ;)

"Amor vincit omnia"? If you look around you can find out where that quote is from and what it's talking about (remember you can often click on things several times to get new bits of info about it). Also, since the theme is love, have you seen anything that looks like a heart?

That's a great interpretation, and definitely something we discussed when we came up with the idea. Thank you for playing and commenting!