it took me a while to get how to use towers, and it gets a bit monotonous after a while, but I forgive it because of the sound effects
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One Rule Tower Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usage of Theme | #3 | 4.250 | 4.250 |
Aesthetics | #5 | 4.150 | 4.150 |
Overall | #7 | 3.817 | 3.817 |
User Experience | #17 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I REALLY hope that you intended for the music to have people giggling, because that's what it did to me! It makes the whole game just feel so silly and amusing. You implemented the 'One Rule' theme very well, although it does force the player to perform actions quite rapidly in a way that sometimes feels a little unpleasant. However, the concept is there, it's interesting and it works well, so you still get high scores from me!
The idea for the one rule mechanic is really good. I enjoyed your vocal performance a lot. I've never been much for strategy games so I didn't get far with this, but I should definitely try based on the other comments.
Took me a second to figure out how to place the turrets, but it was really fun and a great challenge after that!
Great game. I love how you used the one rule mechanic. The loot box was tough to access. I had a ton of fun with this! Great work!
Wow, that was extremely charming! I love the music and mechanics of this, I would love to see this expanded on.
Loved the aesthetics!!! the custom recorded music/sound effects is amazing. It was a little hard to pick up but once done it was great!
I love the way it looks, it's very playful and satisfying. I lost quite a bit of time because my browser displayed the game weirdly and I could not see the loot crates so I had to scramble haha. The frantic nature of the gameplay reminded me of playing Overcooked with friends. This makes me thing this game could be fun as a local multiplayer (one player controls 2 rules, the other controls the 2 other rules).
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