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Sasha Pokhvalin

65
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7
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70
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A member registered Jan 24, 2016 · View creator page →

Creator of

Recent community posts

I liked the concept although sometimes the interaction with the objects was a bit janky. But overall I had a nice experience with the game.  

Seems to be a very interesting puzzle mechanic. I'd love to see how it could be expanded. 

The core mechanic is inventive and fun. Thing I would do is make enemies less cute :) Also I've missed because of attack colliders weren't big enough couple of times. Or it seemed that way. I think make those more player friendly would improve the flow.   

Thank you for playing the game. I'm planning to continue the development so consider following for post jam updates.

Thank you very much for playing game. I'm glad the the core concept appeal to you.  I'm planning add more variations and randomisation in future updates. As well as some other interesting features based on feedback from the players. Please consider following and I hope you will return to check it out post jam. 

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Thank you for trying my game. Glad you liked the concept. The thing  is that the close doesn't go into machine at the moment :(  You may just leave those in front of it and proceed to the control panel. I added the comment to the game rules on the page. I hope you will return to check out updated post jam version with expanded and fixed features and let me know what you think. And please consider following for the updates.   

Great fresh take on familiar formula! I liked the idea and difficulty was hard but fair thanks to addition of generous checkpoints. Didn't finish it on the first playthrough, but probably will returns since I've found out about secret rooms (I love games with secrets!) Oh and style! The enemies may need some fleshing out, but the dog stole my heart! I can see how this could be expanded into a full game. 

Thank you very much for playing and for the feedback! Glad you liked overall idea. The guide is a bit obscure on purpose and it's good to hear that it is foundable but not right away as intended :) The current size was supposed to be show in the UI. I'm already fixing it. I'm planning to continue developing this concept so please consider returning for the post jam version.   

Thank you very much for playing and the detailed feed back. It will help immensely to improve the game. The sizing of the customers was indeed intentional :) Glad that it shows. Additionally It was suppose to show in the top left corner what size the player holding, but it got broken in the final build, I'm already on fixing it.  

I'm really glad to hear that in the end it was so good that you didn't want to go on vacation :) I intend to continue development so please consider following and stay tuned for an update with fixed and new features in the future.    

Thank you for playing my game. It's a shame that you encountered those obstacles. No bugs. That's my mistake on colliders. As they are setup right now the proper way to pick up the clothes would be standing and facing those from the side. So when you are picking those standing on them they got transported further in front of the player and immediately check with the customer ( I'm already fixing it for post jam version. And thank you complimenting the game style. Glad that it wasn't all bad with your experience :)  I hope you will check the game again when it all fixed.

Glad to hear that you are going to continue the development. But further? )) And yeah, Patrick's Parabox is an amazing game and great example of well balanced puzzle design.

I really like the style and the overall presentation. Yet the moment to moment gameplay could be demanding. I was in luck to have a mouse lying around otherwise good luck playing it on touchpad ) But I still enjoyed it. Nice entrance. 

An amazing game but some puzzles are brutal. That said I've enjoyed few I managed to figure out greatly. I really hope the author will expand it into a full game. I'd probably buy it :) I think you could use some simpler puzzles in the beginning and a little more explaining of the mechanics. But maybe it's Puzzle's Souls game, who knows :)

Great game but way too hard for me )) I think It could be expanded in the full game but If you decide to go that route I would suggest watching a lecture by Patrick's Parabox creator about systemic puzzle design if you have not already :) 

This music is jamming hard! And the game is a bit confusing but very fun regardless ) I could understand at first if the trace was a glitch or a feature. And there's no feedback if I won, loose or the level just restarted. But it's interesting take on the idea.

Oh this is just great! Funny and inventive both mechanically and thematically. A little balancing of speed and manoeuvring of the droplet would improve the game but for what it is it's a joyful experience. 

I loved the style and music and screenshots. But apparently the game doesn't play as intended in browser. I'm on mac, so can't play the desktop version unfortunately. I hope you will fix it post jam, the idea seem to be very interesting. 

Not much of a fan of the mechanic, but I appreciated the twist on it here. Can't deny the style and execution as well.  When I figured how the progression with addition of instruments work the game became much more fun :)  I think what would made the game better is instead of killing the crabs the music would let them dance away leaving trinkets for the performers -- I think it would suit the setting you picked more than killing sea creatures with music :) 

I really enjoyed playing this one. The vibes are good, the music is soothing. I like the feeling how it slowly unfolds. It wasn't obvious at first what are the fish tanks and some other suff that Big Boss is telling in the beginning, but when I got hold of basics it was a smooth sailing mostly. Also mixing a simple collection mechanics with a drop of rouglikeness is neat. I think automated pick up and a bit more of UI feedback (for example I couldn't understand where my health was or is it even matter) could greatly improve the flow and overall experience. Beside that it's pretty great entry. 

Thank you very much for taking the time! I'm really glad that you liked it in the end. I now see how I could translate the rules more clearly and intend to improve it the next iteration :)

A neat little experience with space vibes. A bit too chaotic  for my taste, but fun non the less. Some in-game tutorial would be also helpful to understand the mechanic..

Love the vibes! And the mechanic is cool too, although I found that for me it's a be too hectic. But I sure enjoyed playing.

Thank you very much! I hope to make it happen soon. 

Thank you! I will re-upload it when the jam is over and will be glad if you come back and give it a try. It's not much, but being made solo with an engine I knew very little about, I'd say it's a proud achievement :)

Thank you for clarification. Funny how this jam's theme can make anything sound philosophical :) 

I have not unfortunately. I'm a bad human apparently :)

I liked the idea and the style of graphics but the tricks instruction could've been more clear. Overall a fun game! 

This is the best one so far. The level of polish, the fun, the gameplay mechanics — it's all a commercial game quality. I'd love to see this developed into a full project so I could play it on my switch next year! Fantastic achievement!

A total RocknRoll game ) Very laughable character, tough mechanics but all around fun. Great entry! Not sure how it fits the theme though. 

The game flow is strong with this one. Clear goal and nice presentation helps with the fun as well. The sessions could have been a little longer, but maybe I'm just not playing it good enough :)

I loved the style and all, but unfortunately I didn't get the gameplay :) May be a bit more straightforward instructions could help. 

The presentation is top notch and the premise is very funny and fun. Although a bit too much randomness for me :) 

Nice one. Tight controls and atmosphere. Unfortunately lack of clear goal from the start and a little confusing concept made it for me less enjoyable than it could have been. But I liked the intrigue.    

Could you please bring it on Mac? It would be an instant buy for me, but until then I can't play it (

Thank you for playing! We are glad that our art style appeal to you so much. And it's good to hear that you journey was a pleasant and successful :) 

Thank you for playing! We're glad you found our game relaxing. Our initial idea was more stressful and challenging but due to strict deadline we transformed it into a more easy going one. Thank you for your input. Although some people find economics unnerving we may look into that possibility as well :)

Thank you for playing! Yes, that was pretty much the idea, and then some. But despite our best efforts we weren't able to achieve everything we came up with. It's good to know that given the state of our prototype it's apparent what our team aimed for.