I liked the concept although sometimes the interaction with the objects was a bit janky. But overall I had a nice experience with the game.
Sasha Pokhvalin
Creator of
Recent community posts
Thank you very much for playing game. I'm glad the the core concept appeal to you. I'm planning add more variations and randomisation in future updates. As well as some other interesting features based on feedback from the players. Please consider following and I hope you will return to check it out post jam.
Thank you for trying my game. Glad you liked the concept. The thing is that the close doesn't go into machine at the moment :( You may just leave those in front of it and proceed to the control panel. I added the comment to the game rules on the page. I hope you will return to check out updated post jam version with expanded and fixed features and let me know what you think. And please consider following for the updates.
Great fresh take on familiar formula! I liked the idea and difficulty was hard but fair thanks to addition of generous checkpoints. Didn't finish it on the first playthrough, but probably will returns since I've found out about secret rooms (I love games with secrets!) Oh and style! The enemies may need some fleshing out, but the dog stole my heart! I can see how this could be expanded into a full game.
Thank you very much for playing and for the feedback! Glad you liked overall idea. The guide is a bit obscure on purpose and it's good to hear that it is foundable but not right away as intended :) The current size was supposed to be show in the UI. I'm already fixing it. I'm planning to continue developing this concept so please consider returning for the post jam version.
Thank you very much for playing and the detailed feed back. It will help immensely to improve the game. The sizing of the customers was indeed intentional :) Glad that it shows. Additionally It was suppose to show in the top left corner what size the player holding, but it got broken in the final build, I'm already on fixing it.
I'm really glad to hear that in the end it was so good that you didn't want to go on vacation :) I intend to continue development so please consider following and stay tuned for an update with fixed and new features in the future.
Thank you for playing my game. It's a shame that you encountered those obstacles. No bugs. That's my mistake on colliders. As they are setup right now the proper way to pick up the clothes would be standing and facing those from the side. So when you are picking those standing on them they got transported further in front of the player and immediately check with the customer ( I'm already fixing it for post jam version. And thank you complimenting the game style. Glad that it wasn't all bad with your experience :) I hope you will check the game again when it all fixed.
An amazing game but some puzzles are brutal. That said I've enjoyed few I managed to figure out greatly. I really hope the author will expand it into a full game. I'd probably buy it :) I think you could use some simpler puzzles in the beginning and a little more explaining of the mechanics. But maybe it's Puzzle's Souls game, who knows :)
Not much of a fan of the mechanic, but I appreciated the twist on it here. Can't deny the style and execution as well. When I figured how the progression with addition of instruments work the game became much more fun :) I think what would made the game better is instead of killing the crabs the music would let them dance away leaving trinkets for the performers -- I think it would suit the setting you picked more than killing sea creatures with music :)
I really enjoyed playing this one. The vibes are good, the music is soothing. I like the feeling how it slowly unfolds. It wasn't obvious at first what are the fish tanks and some other suff that Big Boss is telling in the beginning, but when I got hold of basics it was a smooth sailing mostly. Also mixing a simple collection mechanics with a drop of rouglikeness is neat. I think automated pick up and a bit more of UI feedback (for example I couldn't understand where my health was or is it even matter) could greatly improve the flow and overall experience. Beside that it's pretty great entry.
Thank you for playing! We're glad you found our game relaxing. Our initial idea was more stressful and challenging but due to strict deadline we transformed it into a more easy going one. Thank you for your input. Although some people find economics unnerving we may look into that possibility as well :)