Very interesting mechanics! Having to pick up bullets is creative and makes the game feel really unique.
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Gamblin' Gary's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1692 | 3.290 | 3.290 |
Creativity | #1748 | 3.226 | 3.226 |
Overall | #1762 | 3.129 | 3.129 |
Enjoyment | #1962 | 2.871 | 2.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is a die, that throws dice at cards to deal damage, and buys new dice to improve the probability of high damage.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really solid foundation here. I personally would have liked it if the gameplay was a little faster. This sort of game would benefit from a more fast paced style - so faster movement, enemies and dice.
Overall it was quite fun and you could definitely take this game further!
The art looks really nice and I like the little animations the enemies and the player have. But I feel like the gameplay is a bit too slow, it takes quite some time to be able to buy something in the shop.
25 tokens for a reroll is way too expensive! :D
Love the dices bounces, I wish they were a bit less random, and that subsequent bounces could do damages too, so I could try more trick shots :D.
With a bit more polish it could become a nice take on Vampire survivors/20 mn till dawn-like games. 👍
Saw one of the other comments saying they didn't like that the dice bounced off, which I don't agree with at all, that was my favorite part. I was trying to line my shots up perfectly so that the dice bounced right back at me and I could grab them again. Pretty fun and cool idea for a setting.
Pretty cool, I think the store should automatically open after a wave is finished. I liked the art and how the cards would chase you in a wall.
Definitely could have benefitted from some sound, but otherwise I think the game gets kind of repetitive since you have to pick up dice after you throw them. Personally I would opt for a cooldown next time, as right now it feels odd kiting enemies when you have no more dice and need to pick them back up.
I really like that as a die you have a dodge roll, good animation with it too!
Please try our game as well! :)
I really like the character designs, though I wish the shop was a bit cheaper, It didn't really feel like I got to explore switching out my loadout soon enough. 100% my favorite part is the artwork and sprites!
Really solid concept; I think it's drawn from the theme in all the right ways, mechanically and aesthetically. The lack of sound is a bit of a shame, as I think it could really enhance the setting and/or general vibe, but that certainly hasn't stopped your vision from shining through!
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