I was brave :) I appreciate the level design and the tension of the impending doom
SCarts
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The story was pretty neat, reminded me of Groundhog Day except horror. I also liked the subtle changes that happened to the room each time you answer the door. I'm being a little nitpicky with this but the bad grammar took me out of the horror mood a little bit, but it wasn't by much. Those pictures in the background though...hot.
The story seemed a little reliant on the dialogue in having to explain things, but it would probably take way more time to show and not tell everything. Impressive for having been made in a week. The low poly art made me feel lost but in a good way. I like the changes that happen to the house in the second part of the game, like the picture on the fridge and the blood in the bathtub. The music was super creepy, in a good way of course. The controls weren't that bad but interacting with things was challenging. Overall a good experience, just needs a little refinement.
Couldn't get left shift to work either, someone else said to use right shift and I tried it and it worked but the levels were still too hard. The random generation has some flaws for sure but it could work as an endless climber if you refine it. As for positives, the art style is very fitting here! I love the use of negative space. Feels like a game I would play on coolmathgames but in a good way. Like a hidden gem or something
Really enjoyable to play! The sound design was excellent and the animations were so fluid and fun! The tutorial was also pretty creative. Is there a way to change the direction of the saw? I watched the gameplay trailer and it looked like it switched direction. That was going to be my one big complaint, I got stuck in a sort of loop trying to get the enemies on my right side so I was running around in one big circle.
The closing eyes mechanic was unique and a cool concept. However, I closed my eyes for most of my run except briefly to read notes. If there was more incentive to keep your eyes open as much as possible that would help, plus it would be more challenging to the player. Sound design was excellent and the grayscale graphics were eerie and cool. Overall a promising concept that I really want to see fleshed out :)