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A member registered Sep 13, 2021 · View creator page →

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I was brave :) I appreciate the level design and the tension of the impending doom

The vibe is *immaculate*

Everything was very polished, a lot of "juice" as someone might say. I felt so bad when my sweet little fisherman kept falling into the void, he's such a cutie :(

Man this was freaky lol. The art style is not really my thing but I can see a lot of time was put into it. Also having multiple endings was cool!

Cool scrolling 2.5d graphics! For me the projectiles only appeared when I actually made contact with enemies, for a while I wasn't hitting any of them so I thought they weren't firing. Other than that I enjoyed the game.

Neat little game. The player character kind of reminds me of Little Misfortune. The art style is very unique and eye-grabbing, especially the textures on the paintings. Could use some more story and polish but it's a promising proof of concept! 

Engaging story! The walls of text were a bit long to me, personally I'm not very into visual novels if they don't have branching paths/gameplay elements but this one was really well done. Gregor Samsa has nothing on this.

Fun little game, I love Gameboy platformers and campy monster stuff. The glide mechanic was hard to control, it might be better if he automatically starts gliding after jumping. The sprites are very cute though. I like the little garlics!

How did you make this in a week???

Really spooky visuals and I liked the addition of the shake mechanic

Nice name ;) As someone who's had a fair amount of auditions in my life, I must say that it was genius to combine the anxiety of auditioning with horror elements. It was rendered beautifully and the sound design was great. The clapping really spooked me. I would love to see the story continue

The story was pretty neat, reminded me of Groundhog Day except horror. I also liked the subtle changes that happened to the room each time you answer the door. I'm being a little nitpicky with this but the bad grammar took me out of the horror mood a little bit, but it wasn't by much. Those pictures in the background though...hot.

The story seemed a little reliant on the dialogue in having to explain things, but it would probably take way more time to show and not tell everything. Impressive for having been made in a week. The low poly art made me feel lost but in a good way. I like the changes that happen to the house in the second part of the game, like the picture on the fridge and the blood in the bathtub. The music was super creepy, in a good way of course. The controls weren't that bad but interacting with things was challenging. Overall a good experience, just needs a little refinement.

Couldn't get left shift to work either, someone else said to use right shift and I tried it and it worked but the levels were still too hard. The random generation has some flaws for sure but it could work as an endless climber if you refine it. As for positives, the art style is very fitting here! I love the use of negative space. Feels like a game I would play on coolmathgames but in a good way. Like a hidden gem or something

Really enjoyable to play! The sound design was excellent and the animations were so fluid and fun! The tutorial was also pretty creative. Is there a way to change the direction of the saw? I watched the gameplay trailer and it looked like it switched direction. That was going to be my one big complaint, I got stuck in a sort of loop trying to get the enemies on my right side so I was running around in one big circle. 

Didn't know that the game was supposed to end when it crashes lol, other than that, it's a cool concept and the music made it really unsettling. Perhaps a jumpscare-like ending would help, or even simply making the music more distorted.

The closing eyes mechanic was unique and a cool concept. However, I closed my eyes for most of my run except briefly to read notes. If there was more incentive to keep your eyes open as much as possible that would help, plus it would be more challenging to the player. Sound design was excellent and the grayscale graphics were eerie and cool. Overall a promising concept that I really want to see fleshed out :)

Very scary, each phase felt like it lasted a little too long but imo it added to the unsettling atmosphere. The jumpscare at the end felt a little forced, other than that very nice work!

Very scary, each phase felt like it lasted a little too long but imo it added to the unsettling atmosphere. The jumpscare at the end felt a little forced, other than that very nice work!

Monster scared me :'( Really enjoyable to play though, love how the grocery list was randomized every time. 

Very polished for a jam game! I know it's supposed to be horror but the ringleader made me laugh so much. Reminds me of that one Ace Attorney case except creepier and nowhere near as insufferable lol

Sound design and art were excellent, very camp and retro which I liked. Combat is fun but I found myself wandering around a lot with no enemies in sight. Maybe increase player movement speed or have the spawn rate get higher as the game continues?  Still had a lot of fun with this one!