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Sevenso

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A member registered Sep 24, 2018 · View creator page →

Creator of

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Did not expect to see a pacman-like at all, nice surprise !

Sadly controls where definitely a little heavy for me.

I liked that you tried to change the pacman formula, and the controls being a bit more complexe could be fine, but I think with the fact the roads are larger than the collectibles it becomes a bit much, since you have to readjust yourself and it makes you lose quite a lot of time and speed.

The sprint jauge was a nice addition, I think it would be even better if it was more dynamic, maybe just a very short boost on a cooldown ? It felt a bit like you could just always sprint, but still the idea in itself is very good in my opinion !

I'm now going out with an orange bike named Weelie, who in my headcanon has the exact voice of Connor doing a Sebastian impression. What a ride !

Cute fun game !

Nice little RPG !

Appart from the encounter rate problem, I think a map would have been nice, I dont have a very good sense of direction it seems :')

The controls were fun ! Quickly becomes completly uncontrollable if you go too fast though.

A bit hard to rate because of the speed bug, would love to see how it goes once it's fixed !

The art was pretty and the music was good, so that's at least a very solid start !

The art style works so well !

Was a fun game to go through.

Really loved this game, it was really funny and the buckshot roulette-like items where a great addition !

And a fun and cute little ending, it was great !

The concept is very original and a very good idea.

Sadly I had a very hard time making words (could just be skill issue honestly), so I mostly ended up writing words that made no sense at all.

But once again very cool and unique idea !

I loved the concept of the game and the take on the theme.

I encountered some minor bugs, with people blocking themselves a bit in their pathfinding, but nothing game breaking.

It seemed a bit hard to really make the heroes explore more of the dungeon for me ? I tried blocking some path with a lot of monsters to make them take another way and explore more, but I didn't get any luck.

Could really have a lot of potential with more time !

I quickly encountered some bugs (the auto turn going the wrong way and making me fall off the map) which makes it not really playable.

Appart from that it seemed fun.

It was fun, I did some run until I got in leaderboard. 

Really liked the fact you implemented the leaderboard, it really did make me want to play more and get better.

To be completly honest though, I had absolutly no idea you could sprint during my whole first game, I by chance saw the little green jauge in the bottom left corner and understood by myself, but I honestly could have completly missed it. Guess I should have looked at the itch page, since I now see you wrote the control there, but adding it into the game would have been nice !

Still, quite a fun game !

Absolutely incredible game, really fun controls and graphism.

Sadly I couldn't figure out how to get the golden ticket above the water in the underground, so I only got 7, but appart from that it was a very nice game.

Yes sorry, we had an issue with the booster pad on the sand level, thank you for pushing through and testing the rest of the game !

Thank you so much for the kind words !

We'll be sure to upload the fix once the jam is finished, we already know what the problem was so we're just waiting now !

As everyone else, impressed you did an online game, sadly it seems a bit bugged, and since I tested with a friend and I was player two I couldn't fully test the game.

It was really fun, a lot of good ideas and the story worked quite well.

Powerups seems to be very rare (maybe I was just unlucky), I only got one once in the last level, so I couldn't even really try it out even though it added some variation to the game. Appart from that the game was fun, and I liked that you animated Connor on his bike, made the game more dynamic.

I really liked having to juggle between moving with the keyboard and having to look at the fruit and click with the mouse, fun little concept ! Was also fun to have some variation with the tips on what specific houses liked.

Very fun visual novel !

Did not expect to see Connor leave his usual Trash Taste shirt for such a beautiful attire in the best ending, unexpected but not unwelcomed !

I really liked the fact you put a lot of different characters, and variation in ennemies ! I played Monkey, Pete, Connor and Emirichu, and they all where fun in their own way.

I think it would have been great to add some platforms above the ground to add some verticality, and make it more strategic to dodge the cinnamoroll.

I also think the dodge mechanic was a bit unclear, and makes it a bit too random if you do take damage or not. If the goal was to make the damage a bit more gradual (assuming that was your goal, like in holocure since you mentionned it) I think it would have worked better to just put many hearts, the game would have been maybe harder but more consistent difficulty-wise. And then the upgrade would have just added hearts. Nonetheless I appreciate the fact you tried something different.

Overall had fun, and the different characters and ennemies were very cool to discover.

PS : Also just wanted to mention for anyone playing, you need to mouse click to buy upgrades, made me think for a bit since the rest of the menu was controlled with keyboard only.

Hello !

My task bar is on the left, and because of this Miko automatically goes to the far up end of my screen, which prevent the use of the right click menu because it ends up out of the screen. I was wondering if you could make it so she still goes to the bottom even when there is no task bar ?

Other than that it is really funny, so thank you !