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Sheepolution

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A member registered Nov 02, 2013 · View creator page →

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Oh haha I see that it says so in the instructions as well. It's just unintuitive because pressing the button punches the thing, so the logical conclusion is  to press the button again to hit again to open it faster.

Love the spooky but also cute vibes. Great graphics. My only complaint is that need to mash buttons to open/break stuff. I get that you want to keep the player busy, but perhaps a cooldown would have been better, rather than have the player press a button a hundred times really fast.

Ik ga ervan uit dat de meeste Linux gebruikers ook wel weten hoe ze met een terminal om moeten gaan en packages moeten installeren. Als iemand dat niet lukt krijg ik dat wel te horen. Tot die tijd niet echt de moeite waard.

Are you by any chance clicking on the gif? Not sure why else it wouldn't work.

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Some unique mechanics I haven't seen in these type of sokobans before! Also I didn't realize it took me so long, and I guess that's a good sign.


One line equals one symbol. So you figure out the four symbols that belong to one page. You can check the walkthrough for hints, or the reasoning behind the answers.

As nature depresses (as in decline, leafs start to wither) it blooms with vibrant colors (the leafs get pretty colors during fall)
Again the sun reveals itself to the world (it's talking about a sunrise, which happens in the morning)

Honestly, the title should have been that I am working on an expanded version rather than that it's coming to Steam. The new game will be available on itch.io as well! And thank you for that <3

You can message me on Discord.
sheepolution

The game looks amazing, and these kind of platformers are really my type of game. I do have a few problems with it though.

  • The aim and shoot mechanic was not clear. I even restarted to see if I missed another mechanic. Finally I watched your video to find out how it works.
  • There should be a clear indicator on whether you still have your double jump.
  • It's also not clear when you are and are not allowed to wall jump.
  • I feel like it gets too difficult too fast. Which is at the first level with the timer.
  • I think it would be better if you give the player less time, but replenish time (not necessarily fully, just give some extra seconds)  when you break a target. This way the player also knows earlier when they fail. Currently, if the player is slow at the start, it might be impossible to beat the level, but the player doesn't know that. If you replenish the timer the player will know it failed as soon as he actually failed.
  • At the first level with the teleporters I'm not sure what is intended, but I made an awkward jump to the left to stand on the platform but not hit the spikes. I felt like I was cheating the game.
  • The second set of targets is a cool mechanic but at the same time I feel like the game is tricking me. I thought I was done, but actually there was more. Along with starting with lower difficulty, this should maybe also be something that should be featured later in the game.
  • I don't get why you need to be in the air for the boost to work. If you're aiming, you should be boosting.

Like I said, I love these type of games, but they are also very easy to become frustrating rather than fun. Because why didn't my double jump work there, and didn't I do the wall jump correctly? Making sure that everything feels smooth is your number one priority. If you got that down, you got a great game here.

Really nice game. Love the aesthetics. My only complaint would be that if the player holds right shortly after wall jumping, it should still count the wall jump. So like a coyote wall jump.

At the start when you go to one of the corners and hold jump you get this weird infinite jump thing going on.

Deaths: 631
Time: 0:29:17.5

Played this on Newgrounds before. The game has potential, but in its current state is quite boring. The biggets problem is the lack of challenge. Even with the most difficult settings it's easy to dodge the items that you don't want. And if you do touch the wrong item, it's not a problem. You can simply start with a new streak. Sure, you will get a lower score, but I don't really care about my score. I'd much rather have a  "how long can you survive" than a "how many points can you get in this timespan". Although I think this game has neither.

One simple change you could make is that as you have started a 3-item-streak by picking up an item, you are no longer allowed to grab other items until you finish that streak. Else it's game over. With that, there are stakes, and the game would already be a lot more fun.

Wow! Amazing that you translated all the text in the video. I'm gonna see if I can get a Korean translation for the expanded version 👍

I don't have a mac to test it on, but I think I fixed it.

I don't have a mac to test it on, but I'm pretty sure I fixed it.

:D

The page is a short story.

1. Something is flowing through the air, a dance that reaches their ears (What is it?)

2. The thing from 1 is echoing through the cave, far below its peak (Who or what's peak?)

3. The thing from 2 is shielding them from the flashes of that (What are the flashes of death?)

That's weird. Did you have the page open that you solved?

If you've figured out the other lines you know that this story is about an actual forest, and that that part is not a figure of speech. So the focus for this line lays on the 'does not speak' part. Maybe that helps.

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Note that each page is like a short story. So what is happening in this story, and what has happened to the storyteller that they are no more?

Thank you so much!

Yeah sorry about that. I need to fix that bug. It only happens when you're on a different page as you solve the first riddle. You can check the walkthrough for the page that has not been translated.

You can also delete your save file by pressing alt + c, and then refreshing your browser.

What is the error?

Fixed!

Check out the walkthrough if you need any help.

Sorry about that. I made some changes to make it more clear.

Yeah sorry about that. I made some changes to make it more clear.

Gonna delete this because spoilers

Sorry about that. This is fixed now. Check out the walkthrough for the translation of the page you are missing.

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Try drawing it in a different way. Sometimes the game has trouble detecting a certain symbol.

Each of those lines is referring to a different symbol. So yes, one of them might be referring to dragon, but then the others do not.

You can drag the .txt file into the custom Notepad.

I really like how you implemented the theme. It was confusing at times, and I won't deny that sometimes it was more guessing than puzzling, but still I had fun trying to figure out what exactly it is the computer wanted from me. really nice graphics, and lovely music.

Nice game! Unfortunately the water glitches a lot, but I appreciate it when people try something new during a jam. The music is nice, and in general the game looks pretty!

This was really good! Becomes a bit repetitive after a while, but it helps that there are so many bacteria (or whatever they are) some of whom can do some good damage if you don't watch out. I'm always a fan of boss fights. I liked the sound effects you had for the dialogue.

A nice simple game. Interesting movement from the entities, and a nice balancing.
Not sure if anyone else had a problem with this, but I don't recommend setting your fullscreen to exclusive mode. My computer went all weird, each time the game restarted.

Really nice game! I like that you really need to zigzag your steps instead of simply moving straight forward with all legs. The moving of the legs was quite sensitive, but I managed to beat the game.

Nice game! The difficulty rises a bit too fast when you hit the 20 windows clicked, but I managed to hit the 30. I like that you give the cursor a bit of a curve as it rotates, and the trail is nice as well. Smart use of the blue title bar, to use as a timer.

Thanks, and fixed!

I have yet to discover the best strategy myself. At first I was spending all my money on the cheap sequences, since they appear a lot, but on my last playthrough I went for a different strategy. Keep the common sequences low, and invest in the less common numbers. By keeping the common sequences low, you are more likely to hit those big numbers like tribonacci and pronic.

https://discord.gg/mnCE3mJx3