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Sip Up Games

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A member registered Mar 21, 2020 · View creator page →

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My mouse was already high on the screen so as the game started I couldnt see the “press spacebar to hold” so I was just flailing around pressing the mouse buttons

Great concept! One thing I found was that I let all the right side leaves fall by accident, which made it really easy to protect the left side leaves. So then the tension was lost so I stopped playing.

I really liked the main mechanic but felt like the game started off really difficult. Lots of promise and I love the art and sound!

I love Triple Town and was excited to play this game. Art was fantastic and I love how it feels embedded in your itch.io page. I think a bit more polish with animations and this game could be a fantastic mobile game.

I really like the minigames and wish I could have played more of them. Art and music was great!

LOL! What a silly game with simple yet hilarious mechanics. I missed the tutorial the first time but once I saw that spacebar grabs things then I figured it out. I loved the twist mechanic cuz I sprayed my customer with mustard. Apparently the customer loved it because I won the game. Tutorial could use a little polish but a well done submission!

Cute game and the writing was great, I immediately felt like the Mayor was sus and the next second the game agreed with me- that was great! The quicktime events were really surprising for me, so maybe consider adding a quick tutorial when the player first encounters them. Overall excellent submission!

I thought the art and sound were excellent and helped me get into the flow state, which was fun. The lack of checkpoints made it really frustrating at times and that is why I ultimately put the game down. The camera work was really nice and smooth and made the gameplay enjoyable.

Cute idea and well executed. I got a little confused but all the answers were there, I just had to reevaluate my assumptions.

Art and sound were great but I was hoping to have a little more direction when mixing the potions. Maybe just description of each items and their effect would have been nice.

I really loved this lil mystery game. The music and sound fx were perfect. I spam-clicked through some of the dialogue so might be nice to give the player a way to review notes.

I really liked the fire-starting mini-game and thought all the mini games were the best part of the game. I didn’t love that I had to go all over town again to find the acorns after I had just been all around time and I wonder if it would be more fun to give that quest to the player earlier. Artwork was cute and music was perfect!

Full pixel art characters would really cool and it’s fun that we came up with similar ideas! I had trouble seeing the low-res ingredients and pixel art font so that tripped me up a few times

Really loved the artwork in this game and the lighting. The walk cycle animation was really cute and loved my cat friend

Reminds me of doodle jump in a good way. Art is cute and game definitely has promise!

Nice game, I kept wanting to beat it, but I couldnt , haha, loved the sound fx and music

Nice! Looks great

Dark outline of character is nice so it stands out against the background. But I might go with a complementary color for the bird, maybe a bright pastel blue?

I like the rough outlines. Mustache is also really cute!

Very interesting idea.  I feel like I am very curious how the player will meet the people(?) of the village. Eating candy firecrackers also seems very cool.    

Hard to tell exactly what the game will be like but it's good to see that you are organized in a Trello- that is something I will have to do.

Went ahead and played Move Quackly.  The menu sound is great.  Im excited to hear some more music in this sequel.  

It is really cool to see the model you used in Greenlight_Jam_Game_Ideas.pdf. Awesome detail in the spreadsheet- I think that is a really nice doc that helped me understand the player journey.  Trello looks great too- very cool to see that the screen reader "must be in the game"

I think the idea is promising and I am intrigued to know what the gameplay would be like.  

Cool idea and love all the details that are fleshed out. It would be cool to know how this game is gonna stand out