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SirLich

16
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7
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A member registered May 19, 2019 · View creator page →

Creator of

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Yeah the fish hooks are buggy. For some reason they weren't spawning correctly. In hindsight this is likely cause I didn't reset object origin...?

My original intention was to make it very difficult to see the hook/line, and actually have it where you needed to find the real food (worms, bugs, etc) while avoiding increasingly difficult to detect hooks. As you can see, the final version ended up a bit more simplistic :)

Another fishing game! And this one was really good I thought :)

My favorite parts:
 - Slowly adding new food, so it wasn't overwhelming
 - A proper level-up system, which meant I played a lot longer than I normally play jam games
 - I liked intentionally eating the chilis (good XP), and then healing up. That's way more interesting game-design than just having some foods STRICTLY good and others STRICTLY bad.

My suggestions:
 - I would have loved if the slime grew in size as the game progressed, since I think that would have shown the progression better.

Fishing game creators unite! I think we're all required to play each others games, right? :P

What a fun game! I think this is actually my favorite 'anti-fishing' game of the jam (mine included!).

The best parts for me:
 - Swim animation reacting to the turn was very nice
 - The humans swimming back to shore
 - Generally the good vibes and silly voice acting


The top-down approach was really accessible, without making the graphics boring.

Thanks for playing! I'm discovering a whole little network of anti-fishing games. It's very enjoyable to see very unique take on the genera.

Thanks for the feedback! Balancing a jam game is tricky. When my gf play-tested she actually failed to locate a single hook, and thus said it was too hard :)

Maybe swimming should have been easier, and quick-time event harder?

I thought I was so creative to make an anti-fishing game, but it seems I wasn't the only one <3

I really liked your take on it. The music was nice, the graphics were not distracting, and the gameplay was solid! I could imagine this as a children's iPad game or something.

The graphics were impressive, but I think you might have been too ambitious for a game jam :P

Unreal tends to struggle with performance out of the box, and then layered together with intense motion blur made it impossible for me to play. I think if you're going to do 3D it's important to optimize "enough", otherwise I guess it's hard to get enough ratings.

I think my favorite part was the music -especially the tone shift when cleaning.

Very nice job!

The visuals and music carried the entry. I didn't end up "feeling" the gameplay, since I could just speed-run past all the obstacles. The boss fight 'twist' does fit the jam theme, but I didn't find it otherwise compelling. 

Hope to see you in GMTK again :)

Very cool! It's very fun to compare your game against my own implementation of a similar idea :)

I'm sure you're aware, but a few bugs we experienced:
 - Possible to glitch through the rocks to get higher than intended
 - In some positions it was possible to view the outside of the pond (including template assets!)
 - The 'Options' menu is a black hole :)

My girlfriend played both your game and mine; she prefers your graphics, but my camera/control handling.

Nice job !

Amazing presentation! I a bit of trouble with the controls unfortunately. 

If you wanted to expand on this concept further, I think it would be cool to experiment with swarm behaviors (i.e., ants and pheromones) to have a more engaging set of player actions.

Amazing presentation! I a bit of trouble with the controls unfortunately. 

If you wanted to expand on this concept further, I think it would be cool to experiment with swarm behaviors (i.e., ants and pheromones) to have a more engaging set of player actions.

Amazing presentation! I a bit of trouble with the controls unfortunately. 

If you wanted to expand on this concept further, I think it would be cool to experiment with swarm behaviors (i.e., ants and pheromones) to have a more engaging set of player actions.

Nice concept! "Anti Galaga" was also something I considered :)

Small bug: The score doesn't appear to reset between rounds.

Pretty cool idea! I'm impressed you managed to do all the asset creation yourself in the short time-frame. 

Holy crap Freddie why is your game so hard >:(

Very interesting mechanics -but I couldn't get past the first level or so.