I liked the funny gameover text lol
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Art Smith's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #42 | 3.680 | 3.680 |
Theme | #43 | 3.880 | 3.880 |
Accessibility | #62 | 2.880 | 2.880 |
Audio | #64 | 3.120 | 3.120 |
Overall | #70 | 3.097 | 3.097 |
Graphics | #94 | 2.920 | 2.920 |
Controls | #104 | 2.640 | 2.640 |
Fun | #106 | 2.560 | 2.560 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
Forge
Game Description
its about a smith who combines his passion for Art and Smithing
How does your game tie into the theme?
The game is about smithing and forging weapons
Source(s)
no
Discord Username(s)
Budermich
Participation Level (GWJ Only)
0/first time
Comments
Cool idea. I find the concept of designing weapons very entertaining. As others have mentioned, I think the painting part could have different brush sizes or a paint bucket tool. Painting every pixel ended up being a bit frustrating. I'd also include an eraser as well.
I loved the comedic tone in the customer requests. I think it's the game's highlight. Well done.
Love the concept. Also the art, music, and sfx are great! If I had to give a critique, and as I see ochers have already pointed out, the drawing mechanic has room for improvement. Great entry!
Very unique take and execution of this one. I like the idea of building the swords out of parts and you are drawing the style yourself. Very fun idea. Could have benefited from some extra options for painting. More brush sizes and fill modes etc, but overall this was a fun quick jam game! Nicely done.
Cool game and idea!
I wish you could pick a thicker brush and I wish you could see which pieces you already drew so you could line them up better. mine were all over the place
Also, is there only one level? I wanted to play more but it seems to just end on the first day, unless I'm missing something.
Fun idea, and very funny execution.
I also made a drawing game and one issue that I noticed here that I also ran into is that if you move your mouse fast when drawing, Godot only registers a few of those events. So to make the drawing a lot smoother you could add all the pixels between each event and the previous event. I don't know if that makes sense, but it would improve the drawing experience by a lot. It made a big difference to my game.
Anyway, good job. It would be interesting to hear how the grading algorithm works!
its hard to explain, but basically what i did was define different color amounts that a customer can choose from(a bit, some, a good amount, a lot) and each section of the sword(the handle, hilt and blade has different verification algorithms, the blade should be sharp so i check that, the hilt should also be sharp and the handle can be either blunt or sharp and i made a variable for these two posibilities too. The sharpness algorithm sorts the positions that were saved for rating either from top to bottom(y for blade) or from bottom to top(y for handle) and then the pixels are also sorted according to the x axis for the hilt. After the sorting algorithms run(i used a simple bubble sort), i compare different y values to determine the sharpness. The color is quite simple, i count the number of pixels found for the wanted color, then i compare that with the amount wanted(a bit, some, a good amount, a lot). Thanks for your feedback, hope this clarified what i did.
I really liked the humor! The pixel art was nice, and the song was good as well.
Well I didn't expect to draw when I saw the opening scene; that was a pleasant surprise. Goofy and fun drawing game. Also, I think the eraser erases even the stage because you can't draw back over it (?)
My first reaction was... All 5 out of 5 stars. What an amazing game. Seriously. Made me laugh and was also a wonderful idea and well executed!!
Really loved the concept of forging weapons by drawing! Really neat game! Love the sound effects!
I really enjoyed the sound effects, and even though there seem to be quite a few "drawing" games in this jam, the approach was quite original. Great work!
One suggestion I could make for your next project is that when working with pixel art, mixing different pixel sizes can create an visually displeasing effect, so maitaining consistent pixel sizes is an easy way to make your game look even better.
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