Just found this through your BlueSky. Um wow this is crazy. Haha great job!
Insane little concept, executed quite well. I wonder what it says philosophically/artistically that it completely requires familiarity with the original.
Thank you! I had some help from some sheet music, but it was a fun task to transcribe everything to work with a Game Boy.
I'm very pleased that you've put it into a game! I'm not able to play much of Alette If, but I did try it out, and the music creates an atmosphere that just sounds perfectly natural. Makes me happy. Cheers!
Really fantastic! The graphics, music, and gameplay are all great. The characters and concept remind me a little of Kid Dracula, but with a fabulous Day of the Dead flavor. Perhaps there's a bit too much re-spawning by the enemies, but otherwise nearly impeccable. Can't wait to play the full version. Here is an Analogue Pocket shot of the game!
I feel happy I got a modestly-ambitious project finished (even if I was scrambling during the last hours to finish it!) Now I have a base to build something bigger off of. And since it was intended as a philosophically-flavored showcase for my music and my friend's art, I'm glad people really appreciated those elements, and I think it succeeded!
Very cute! A little hard for me to figure out the maps. I love the use of photos. I also enjoyed the classical music focus since I have a classical music project that uses many Game Boys!
Thanks for all your kind words! Artist Corey is really into comics. I don't know if he would ever make an animation, but he's drawn a lot of comics: https://coreybechelli.com/
Really nifty puzzle game. I love the ZX Spectrum-style graphics. Definitely a blast of color that makes the most of the GBC!
The musical theme is great. I actually have a classical-music multi-Game Boy project called The Dorothy Matrix 8-Bit Orchestra. So I'm all in on your classical theme and soundtrack!
So cool!! I accidentally skipped through the intro at first, so I missed the (important!) story reason behind the attitude-changing mechanic. But I'm so impressed by the level design, and especially the adaptive music. I believe I know how it was done and it's so, so awesome.
Also - Really cute art! The ending was so poignant -- a crying friend was helped just by pressing the B button like I had been doing all along!