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A jam submission

Relearn how to liveView game page

Submitted by Rafael — 17 hours, 16 minutes before the deadline
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Relearn how to live's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#2612.8873.333
BOSS DESIGN#3932.5022.889
Overall#5062.3092.667
FUN#5172.2132.556
CONTROLS#5322.2132.556
SOUNDS / MUSIC#5822.0212.333
ART / VISUALS#6632.0212.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
You just walk in circles, picking up items by spinning a roulette wheel, in the story you suffer from vicious circles of bad habits

Did your team make the majority of the art and music during the jam?
no

If not, please link to any asset packs or resources used here.
description game

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Comments

Submitted

Great mechanics and style!
Rated! ;)
Thank you, if you check out and rate mine as well!
All the best! ;)

Submitted

I like the circular type of movement you made here, it behaves correctly, also the graphics are cute and cool, I really like the look and feel of this. I rate graphics on top of everything but all is nice, also if you can please rate my game, thanks!!

Submitted

I adore the mechanics! Its unfortunate that the assets used didn’t match the tone of the title and intro proverb, if you find the time to keep working on those parts, that could truly elevate he experience of the player! Cool stuff, great job

Submitted

Great game love the style! 

Submitted

Good game, very complete. I like the upgrade system with the roulette, although I’d prefer if it wasn’t mandatory to spin it every time—sometimes I just want to jump into the game, especially in a game where it’s so easy to die over and over again. It starts to feel tedious having to go through that process just to play again. I also don’t like having to start everything from scratch after dying; at least a few extra lives before that happens would be nice.

The use of the theme seemed very original to me, and the bosses are interesting. One detail is that whenever they fire multiple projectiles (especially the shiny ones), the game lags a bit, at least in the web version, which is the one I played.

Despite all this, I think it’s a solid entry for this Jam.

Submitted

I really like the spin mechanic here. Takes a little bit to get used to but it feels good after some practive. My main critique for your game would be to let the player retry bosses after they die. In a normal game I get that this is a roguelite and you should go back to the start and spin the wheel to get different items. But for a jam game generally you just want people to go through your game without hiccups so they get to the end.

Overall I liked it though. The telegraphing on the first boss was really good. I didn't quite understand some of the mage bosses mechanics which is probably why I died twice to it lol.

Submitted

Excellent take on the theme! I feel like the fact that the rotation speed depends on the radius where you are moving (encouraging you to get closer in order to rotate faster, while at the same time putting  you in greater danger being closer to the boss) is a great mechanic. I do think the visuals a bit jarring though, but really good regardless!

Submitted

Love the art style, its very dreamy