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A jam submission

BILL: the Final BountyView game page

Take down bosses using a special six-shooter!
Submitted by snugpig studios — 4 days, 7 hours before the deadline
Rated by 6 people so far
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BILL: the Final Bounty's itch.io page

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Game's Take on the Theme
The player's weapon, a revolver, spins in order to give you different kinds of bullets.

Did your team make the majority of the art and music during the jam?
Yep!

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Comments

Submitted

The visuals on this game are great, really enjoyed. I think the bosses are hit-or-miss. The ferris I just mashed the attack and killed it. I really liked it and it was spot-on-theme but maybe too easy? Then the grandfather, I could not find any way to make substantial damage. I liked it used the shield that I had to use the yellow projectile against but there is an attack when both sides fall gears that I found almost impossible to avoid. The fish; even with the blue bubble I was able to hit it with the yellow one. I didn’t find the upgrades doing much either. My main issue with the game was that the bullets were too unpredictable. I had to look at the bottom right to see what was coming and then I’d get hit. And if I don’t look at what’s coming I can’t really plan my shots. Maybe consider changing the color of the player or something more central to the gameplay to avoid that.

Submitted(+1)

Super creative entry, I loved the cinematics and how different each boss was! I do agree with others on the colored bullets mechanic, they feel a bit underwhelming, but really good entry otherwise,

Developer(+1)

Thank you! I totally agree; I should have focused more on that.

Submitted(+1)

I had an enjoyable time, but there's a few gripes I have with the game. I really like the pixel art and art style, and the concepts for each boss fights are pretty creative.

In theory, the revolver mechanic, with three different colored bullets with different effects that can pass through color-coded objects, works, but in practice there are many situations which (unless I'm missing something and you can switch bullets manually) it's much better to just spam the bullets to get the one you want rather than wait for the right opportunity. Good examples are when the clock boss gets a yellow shield, and you just have to keep firing until you randomly get a yellow bullet, and Bill's shield, where it's better to just fire all your bullets with no rhyme or reason than to wait for an opening.

Again, I had an enjoyable time, so I don't want to come across as to negative. Sorry if this offended you!

Developer(+1)

Thanks for the feedback! In hindsight I would definitely have spent more time on that main mechanic, and I think a lack of playtesting early on made that worst. Glad you enjoyed it!

Submitted(+1)

Really cool, love the responsiveness of the controls, plus the art is lovely

Developer

Thanks so much!

(+1)

I loved it, do you have a download option so we can play without internet?

Submitted

How are we suppose to play on a ZQSD keyboard (or with a controller) ? Such a bad thing as the game look so good and entertaining...

Developer (1 edit) (+1)

Arrow keys and controller support should be working.... I'll go troubleshoot this, thank you for this comment!! Should be fixed before the jam ends! 

Edit: Arrow Keys and ZQSD are now supported!