This is such a weirdly fun game. I couldn't get past Hole 8 but this is so creative and I love it!
soptheturtle
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Oh man this game was fun and I can definitely relate. Definitely a tough game though! I like the theme and everything too and the music wasn't annoying and actually kind of added to the ambiance of the game. I will say that sometimes I wasn't sure what I would be grabbing so I may click on receipt but if it is stacked super high it'll turn out to be a memo. But I guess that adds to how frantic the game is meant to feel. All in all good job!
This isn't too bad but I also appreciate your comment indicating that one of the jumps is too high. The atmosphere was indeed cool and it is kind of this lonely place where you are trying to repair a robot. The music added to that sad feeling and that was great! I think you did a good job in the short time allowed and made something very special here. Good work!
Good job on this game! I managed to win after a couple of tries. I noticed that even though it took me a while to win it still said I won after "0" seconds. The gameplay was solid though and I think it is cool that you included health packs the player could pick up. Made it kind of strategic. Keep up the good work!
Oh my goodness. This game starts out super light and then becomes a frantic exercise. I really like how you had the nurse go really fast so it feels like rushing. Also you introduced new gameplay mechanics a little bit at a time instead of all at once so that I could ease into it a little bit instead of being bombarded with everything at once. All in all this was a good job! Also love the blood bags on the patients as a kind of health meter so I could prioritize who needed to be helped and when. Keep it up!
This game is a really cool idea and it plays okay. However, after I did the first delivery it didn't seem like there were any more deliveries to make. I could just kind of wander around the screen. It did start raining and stuff so it is cool that you brought all those extra elements in. Also the semi truck too that went super slow.
All in all it does control well and the graphics are pretty cool so this is a good job in my opinion! Keep it up!
This is a tough game but I love the scream. I was able to get to about 40 but it did run really tiny on my computer for some reason. The scream at the end legit got a laugh out of me. I like that you have the cars that come by too but if I protect myself from the car does that mean my burger gets rained on in the meantime? Kind of tough to figure out, but it may be that my screen was too small to see for the game. All in all good job! Keep it up!
Man oh man this game was unforgiving! But it was definitely fun, for some reason I kept wanting to keep on trying to see if I could get to the next bit of the song. The artwork was really cool too. I think maybe tone down the difficultly slightly or offer some ways to wrangle the tuna can better. I couldn't really tell where it was going to go. Good job in getting a game out the door, this is still definitely a solid game and I'm glad I was able to mess around with a tuna can and avocados in space!
This was a very cool game. Kind of difficult as the random battles were very frequent but I like that you put the effort in to make an interesting combat system. Plus you provided a PDF that explains exactly how to use it. Reminds me of those old games back in the day where the booklet told you how to play. Good job with keeping with the retro feel! I hope to see what you can end up doing n the future!
My apologies. I probably should have put a prompt once you place them all to tell the player to go back to the ladder once you are done placing all of the bulbs.
Thanks for the tip about the subpixels! I will do that next time to avoid that issue. I didn't know that. I may fix/improve both of these things for an update in time for the upcoming holidays. Thanks a lot!
Definitely difficult but I loved the design and music of the game. It was fun to explore to see what all was there. Just wish there were more ways to know if something was going to be a leap of faith or not for some of the things you had to do. Or maybe I just wasn't good at solving the maze lol. Good job overall though! I did enjoy it.
Fun game and fun idea. I like the work you put into making tutorials and menus without just throwing people right into it. I always appreciate that, especially considering how limited scope this game jam was. Must've been a lot of work to get all that in there and have everything be so alive in the menus. Great job!
This was a really fun game and I enjoyed it. Love the metroidvania style feel of it all. I got of a lot of Environmental Station Alpha vibes from this game and I really enjoyed it. Loved that you put hidden diskettes around. I didn't manage to find them all I don't think but it is really cool that you put that stuff in there. Great job!
Thanks for the feedback. Yeah the roof is a little on the big side. I probably should've added some obstacles like a chimney or slippery ice or enemies to make it more interesting if I was going to keep it so large. I may add in a later built or reduce the size in case I update the game for the holidays coming soon. Thanks again!
The game over "music" was hilarious. Almost reminds me of some of the funny/strange sound effects old 3DO games would have (games like Cyberdillo). The game itself wasn't what I expected going on, you can't just move the Bawl all over the place, I was forced to strategize and think about what was happening and where the cubes were heading. Great job!
This was a really fun game. Good job! The music also wasn't annoying and it was kind of ominous. I'm not sure if I got the "good" ending or if there are multiple endings or more to explore. It was so cool how you utilized the backpack to be a health bar to save space. All in all this was a good job!
This was a really cool game. Thank you so much for making it. Very limited in scope and I like how you can accidentally bonk on the walls if you're just running out of control. That legit got a laugh out of me. Also somewhat ominous. Felt somewhat like an old text adventure game but with a little more graphics. Great job on this one I am glad to see this style of game is in the jam!