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Sp1cyP3pp3r

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A member registered Jul 03, 2021 · View creator page →

Creator of

Recent community posts

I fell from the map by jumping over the fence lol

Thank you! I actually like level design field a lot, but I didn't put too much thought in it since  the limited time. But I managed to do some forks in it so courageous players or the ones who figured out their way with the mechanics could use their skill. I wish I did the end part more challenging and diverse, though.

Originally i wanted for every box type to have its own collision sounds as for the lasers! But choosing fitting sounds is very delicate process. Also I delayed implementing sound effects till the last day, so I had to rush through it. Now in retrospect I think I could change the laser pitch depending on its mode, but I worried too much to publish it in time.

Cooldown originally was 30 seconds (it's 10 now), but it felt too frustrating for the player when they're stuck (or at least think they're stuck) and they would just stay there and wait for pick up to respawn anyway. If you want to fill up your inventory, you can stay in one place for 50 seconds if you want. I accounted average player doesn't like to stay in one place and tries to move constantly, so they wouldn't notice how quick the cooldown is. But I also believe everyone can play games how they want.

Thinking of picking it up after the jam ends and polish it, thanks for the comment again!

I am offended

I like the core gameloop. Levels are not that complex, but utilize the main mechanic very well. It made me think a bit more in few levels. One time i think i solved the puzzle not with intended solution, but that's actually an appealling thing of puzzle games for me.

The art style is ok. Gray background resonates with the chill soundtrack. Portals are neat

Damn, I should've put laser mesh onto the same visual layer as the gun (it's rendered in subviewport), that's probably why it's a bit misleading. It uses hitscan from the camera to detect boxes and obstacles. Mesh is generated from gun point to the hitscan position. I also wanted to have 2 different cursors for boxes and laser, but I couldn't figure out how to implement it at first and decided to skip it to finish in time.

And I totally forgot about Antichamber! It's definitely was a subconscious inspiration for this game. The "3D fps puzzle with guns" should definitely be it's own genre lol

OMGGG RACCOONS ARE SO COOL
Great game, reminded me of a shorthike smh. Loved reading those news articles. Andddd thinking about what type of staccoon i'd be, i'd say bottom

The title caught me off guard. For the first ever game, it's really good. Assets are nice. Levels are not that complicated

Interesting mechanic! This is the type of games I would watch on the youtube when i was a kid with title like "Aging Simulator". Billboard tutorials are funny and diegetic

Nice spatial puzzle game. It actually made me a bit nauseous, but that's skill issue on my part. The Table level was my favourite.

I enjoyed playing it so much. There's something so satisfying in these types of puzzle games that scratch the itch™ in certain part of my brain.... It also reminds of the flash era games and it's bit nostalgic

Silly and nice piece of game. Goobers ate through the flesh of my sole

It made my life easier

It was a fun quick game! The turret section was a bit too difficult (apparently turrets can shoot through walls), but over all it was nice . My game actually has a similar mechanic with a gun lol

omg, it's so funky

Игра, к сожалению, на анриле

It made me shed a tear.
Gameplay isn't new and aligns with Jam's theme. I liked how different colors are made into different brain parts. Also, I fond of the overall 'Memory' theme.

Story and atmosphere are touching. Ambience and art style are just so immersive. Especially sudden tone-shift after compleating the series of puzzles and unraveling the storyline.

Artstyle reminiscent of old flash games making me nostalgic and comfy, though it consists of dull cold colors, except for the cozy chair. Drawings has many (professional) errors but they are working for the whole nostalgic feel, looking like amature art, sending me back to to the times when I was the only kid who could draw descently in my class.

I liked it.

Gameplay is brief and simple, controls are smooths, but I didn't know how to reatach the leash until I read the game's description.

The game concept isn't new, but not frequently seen and aligns with Jam's theme. Reataching the leash could be a nice mechanic, if expanded.

Art and Sound design are cute and carefree. It is clear that a lot of love and work was put in it.

Overall I had fun and wish I could play it more.

cute

Oopssssssss, I didn't packed the .pck

This game is so fun! Maybe i will put some non-classic cards in my irl blackjack game too

OMG, I searched for some collectible card games made in godot but I didn't know there was this gem! Great game, great graphics, great feeling

puzzle game with psychological horror elements 👍

i hope this is not a rick roll

damn.. im just feeling the rolling of the dice, great work! mind if i reverse engineer it?

damn.. im just feeling the rolling of the dice, great work! mind if i reverse engineer it?

wdym good ending

I want to date Cedric please

Thanks!

Планетарий
Можно добавить артефакты из планетария (или даже придумать малышей) и сделать возможность пропускать предметы/малышей, для +20% шанса планетария

После того, как Единорог уничтожил святую какашку землю, малыши всё ещё были под баффом.
А ещё лопата и активка были недоступны, это фича?
Игра классная