It was pretty good. The player controls were very fast so if you could go slower and have some acceleration it would be much nicer I think. Overall good submission
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Peni Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1431 | 3.619 | 3.619 |
Enjoyment | #1508 | 3.333 | 3.333 |
Overall | #2354 | 3.214 | 3.214 |
Style | #4107 | 2.690 | 2.690 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale is main mechanic
Development Time
Comments
Very unique idea and I definitely had fun until I got stuck in the level with 3 turrets and lava. I tried everything until I got frustrated and quit. It is also a little jank but so is my game and that’s understandable because of the jam(especially 48h)
wow, the gameplay is super fun and addictive! the level design is BOMB! Wish you all the luck!
Super fun mechanics for this platformer, I really enjoyed the crazy physics as I tested the limits of scaling things (although I will say it felt inconsistent which made it hard to properly attempt speed-running lmao). At some point it also definitely leaned into being a puzzle platformer. Overall an entertaining game :)
I liked the concept but it was quite janky and the platforming was strange. Some of the mechanics were also not very clear like how the ambulances worked
It's a nice game that has a lot of variety and is really fluid. Nice job!
Creative take on the theme, and the game is fun! Making a 3D game in just 48 hours is great!
There are some cool puzzles in here and they work pretty well with the mechanic. The visuals could definitely use some more work and I sometimes found it difficult to see the red bullets. This is pretty neat for 48 hours, so congrats on that!
Creative use of the theme! Definitely has some bugs, but it's impressive how much you were able to do with a 3D game in the amount of time you had! Nice work!
I like the game. Interesting gameplay. And good level of polishing.
Fun little speed running platformer, I was regularly rescaled to death for my lack of competence at it haha. Nice quick puzzles with clear solutions, (although I did end up in the cornfield falling forever on the second level cause I missed the floor) Nice work!
This was a really smooth game for such a short development time! I think it was an interesting take having a FPS style game to change the sizes of things, cool game!!
It's an interesting game! I liked the idea of being able to reshape the level, however I found myself confused by the inconsistent behaviour of some of the platforms, where I wasn't sure which ones would expand in length or scale proportionally altogether, although being able to scale the signboards was a funny touch. Great game!
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