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Spectacle Cat

16
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A member registered Nov 26, 2021 · View creator page →

Creator of

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I played on this game for AGES!!! Initially I just draw in a ceiling and tried to make everything bounce the fastest and got up to 140 p/s, but then I restarted and just had fun casually drawing and experimenting and seeing how to create little traps for the balls and I didn't make a great piece of art but I was enjoying the process and experimentation - ended up getting 500+ p/s which felt rewarding !

I would totally pick this up for some down time and just to mess around with now and again as I'm sure I didn't cotton on to all the secrets of the balls :p

The implementation was good! The balls and physics and motion blur, solid! The drawing tools made you move slowly and that was a bonus I think, but I didn't try drawing anything specifically. I loved that it started out without any tools and then added those in afterwards, a nice way to introduce the player to the mechanics.

Like I said I got sucked in and really had a blast playing with this, a fantastic entry!

I had so much fun with this! I was laughing out loud with the boingy chaos and the deadly squeaky characters! The dialogue and the expressions on the sprites had me chuckling too :D 

The levelling system is a nice touch, I needed that extra health :p

Beautiful looking game and so well implemented. Great job!

Great point about the rotation and E/W - a different type of animation for these pickups would help!

Very glad you enjoyed the concept and music, thank you for playing it and for the feedback!

I think you are spot on with the tracks and file size, great tip about file types!

Locking some cards so they are not shuffled, I had not considered that, but that's very smart! That would give people more control and able to plan a strategy. Or as you say rolling back the shuffle feature, maybe only choosing a single card to apply the shuffle too.

Thank you for playing and providing some super feedback!

Yessssss! We are going to expand the game :D Thank you for trying it out and for the feedback. I like the idea of rare cards, that could make some levels interesting/easy to solve. "fun physics" that is a good term, makes a lot of sense!

I loved how FAST the Frijoles were flung out of the screen, the chaos was great fun :D Managed to get 29 after a few attempts (and then a 6 lol). I really appreciated the sound of the hit and when moving the pot the scuffle, it made the game feel responsive. Great job! 

Thank you for playing it and feeding back that it has potential, yay! hehe, yep, working on that web build :p 

Thanks for playing! Aye, these comments are very encouraging, definitely want to explore this concept more :)

Thank you so much for playing and the feedback! 

ah yes... that last level does seem to be a tripping point - I agree, having cards added when you spawn in should help a lot!

Each level does have it's own music, which I did source, but it was fun picking the right kind of sound to fit the type of experience I wanted the player to have - glad this landed! I am learning to compose music but with game dev too that's taking a back seat lol.

These comments have helped give me the drive to flesh out the game a lot more, so thank you again!

I GOT THE YARN! YAY!  Those balloons really helped! (I maybe also found if you press `p` you can see the collision boxes)

A foxtastic and eggcellent experience! Loved every aspect of it, and it's SUPER boingy! The humour and character interactions, the animations, the music, I was immersed. Excellent job!

Wow, this was tough but super addictive! The implementation of the physics is superb, very impressive! A lot of fun and super well done.

Feedback is a gift and this was an awesome one, thank you for detailed critique!!!

The last level was a bit of a last minute rush, but you are 100% right, I did not make it possible to win with the wrong cards which is absolutely a flaw in it's design. Hearing of your experiences with solving the levels with the "wrong" cards is great, and has highlighted how much I should consider these, and I'm quite excited about having this more in mind with designing levels!

Camera - wow, YES. I should have realised that as I was throwing the ball around in god-mod to see what was where. I wonder if a more traditional spread of the cards might work better, like fanned out at the bottom of the screen, and then being able to move the camera around would work, possibly even being able to reorder the cards in hand for those planned out sequences of moves.

Larger areas, also noted!

I'm glad you had some fun still despite the quirks - getting the end goal vortex will-it-won't-it-will-it working did feel like a littlie win, I'm happy you found that satisfying too! :D

A fun game, really nice concept, art and the noises were so good!

I have not got the yarn yet but I am very invested in finally making it there! I will try again tomorrow haha

A fabulous little game, much enjoyable - art, music and mechanics all tie in beautifully!

This was fun! Enjoyed the art style and mechanics - great job!