Haha that's fair. Also totally forgot to mention in the original comment (I suppose speeding through submissions last day can be tiresome) but the idea is actually really cool! Like you literally "build" to "scales". The art was pretty nice as well. Again, would like to see this fully realized. Good luckkk!
SphyxDev
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Hey, just a heads up, it's pretty sad that the windows version doesn't run, but the rules mention that putting an external link may disqualify you. I hope that does not end up being the case for you, but just wanted to let you know.
Also, as with others, I couldn't quite wrap my head around why I can't build anything, so unfortunately I don't have much of a feedback to give. Still, best of luck and hope you can update this post-jam to fully realize your idea.
The gameplay in this one is super fun! There is something so fun about swinging an abnormally large hammer (that just keeps growing!) The hitstop and screen shake make it really juicy too. And obviously the counterspin is such a genius idea, great work! I feel like you could make this even more interesting by adding a frenzy mode where you can swing at full speed with no knockback for a while. You could also make this frenzy a way to discharge the hammer's energy. So the hammer would get bigger and bigger, until a meter fills, and when it's full you would go frenzy mode annihilating everything in your way, but that frenzy would also cost the hammer's size. Idk, just a random idea that occurred to me, could create an interesting back and forth. Anyway, please DO make more with this idea!
Playing two boards simultaneously is an interesting idea, kind of like fusion mode in Puyo Puyo Tetris. Though the game feel could be made better with the usual tetris stuff (like counterclockwise rotations, DAS/ARR, wall kicks etc.) but also the entry delay is a bit too long for me. I understand that you wanted to wait for the boards to get balanced, but I feel like that takes away from the possible high speed play you could get out of this game. The way you have to press left/right for every piece to choose the board also feels a little clunky, I would prefer something like pressing tab to change the board whenever I want and then that could affect the next piece that will spawn. (You could highlight the active board and darken the other one for clarity.) In any case, a cool take on a classic, great work!
This is certainly very interesting. First off I ADORE the art style, the classical music medley is pretty nice too. Also appreciate how the characters bop to the beat. There is an interesting game loop here but the lack of feedback made it really difficult for me to fully grasp. Would like to see what you could do with this idea beyond the 96 hours though! (Also that voice acting was way too professional what)
Thanks! We had some interesting ideas that we sadly couldn't fully implement in 4 days (for instance, we were gonna have objects that behave differently to being scaled up, like a balloon that goes flying). It is very likely that we will expand upon this idea since there is a lot more that can be done here, so we will keep you lot updated!
he protecc
he attacc
but most importantly
METEOR STRIKE IMMINENT
(no bnuuies were hurt, i promise)
on a more serious note, the game didn't seem to provide too much of a challenge (besides spamming space) and bnuuy takes its sweet time eating those carrots. also the browser version didn't play for me. besides that, gud gaem.
The gameplay loop is actually really fun! The "scale" theme is integrated really nicely too, you start as a tiny fungus and then suddenly tanks are coming for you. Really like the theming too, which is quite reminiscent of PvZ. Oh and Mark played this on the day 2 stream if you missed. Best of luck!
Thanks for the detailed comment! We actually considered Bat following Boo automatically, but to achieve something good with that we would need some kind of pathfinding, and so decided it was not worth the time. (Also the first level with Bat may not have worked if we did that since they are supposed to be on different locations)
WOW. I was not expecting this. Easily the? most creative submission I've seen. Took me a while to figure out what it was about but as soon as I understood what was going on I loved it. The beautiful level music really sells the vibes for me. Would LOVE to see a full version of this game with the same quality of artwork. Genuinely, please don't waste this idea it is amazing! It's just a shame that this one hasn't caught the eyes of many people.
Awh, designing the game with your kids is really cute! Since you wanted feedback, I will try my best to give some. As for the design, I think instead of the color changing automatically as you destroy enough enemies of a certain color, it could be a lot more interesting if we got to change OUR color on the go to fit whatever enemy comes our way. I think this way because we need to destroy all colors of enemies anyway, so the bullets growing in size is merely a matter of time (rather than something we achieve strategically). Also color blind people may have a hard time differentiating between the colors, so giving each color of enemy a slightly different design could help with that.
Another point, while I should have expected the tank controls, it does feel a bit weird since it's not entirely clear where the player is going to go when pressing W at any given time (my eyes don't look at the player, they look at the enemies most of the time). And the top part rotating independently adds to that confusion. So maybe you could make it more visually clear where the player is facing? Perhaps even a simple arrow in that direction could do, or you could update the artwork to be more clear.
Anyways, great work, and best of luck to you!
Really dig the 3d anime art style! (Along with the scale and all, reminds me of Bakugan Defenders of the Core, was that by chance an inspiration?) The PvZ style tower defence looks interesting, though for a jam game perhaps the waves could be faster. Also keeping track of all the lanes at once is a bit difficult, perhaps you could have some kind of alert when enemies get close. In any case, really cool submission!