If you got to no obstacles, it means... you won!
Splerp
Creator of
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The out of power sequence was really cool, the audio mixing was great! And purposely crashing the game was a nice touch. Once I worked out how to open the presents to survive 6am it got very intense juggling the different mechanics. The style reminds me of this video: https://www.youtube.com/watch?v=1WAlkyxz2mU
Well done!
ặ̷ņ̴͂̊s̶̠̀̌w̶͍̓̓ë̶͍́͑r̷̬̜͌̉ ̴̯̓̈́t̸͙͛h̸͔͜͠é̸̻̮̒ ̵̤̌p̸̹̕ḧ̸͓́͗o̸̤͝n̴̝͂ė̶̳͚̃
I got to 3 days, score 9000-something. Was hoping to get to the ending! But I think I was pretty far off. It would be nice if the wetness level went down, even really slowly (e.g. 1 point every few seconds), so you can eventually recover from a mistake. Having bystanders comment on how wierd the old man is was a really good way to tick off the "bizarre" part of the theme!
Very short but the art is very nice - I noticed that the longer you stay on the "thanks" screen the more laggy the game gets - not sure if it's meant to continue to another level or not?
Would be nice if you could jump on the couch and bed as you pass them, maybe with some bonus points Tony Hawk Pro Skater-style
Nice work! Really cool to come up with a whole storyline based on the prompt - I couldn't think of anything when I saw it but this works really well. The black-and-white style and artwork is definitely the highlight for me. Would be interested to see where the story goes!
(I came across one bug - after asking Albert to keep his long hair, he appears in two places at once in one of the later frames)
Noooo I was on wave 16 and my laptop ran out of battery! It was definitely enjoyable - I'm not sure if it was an exploit but I used the "wave select" screen time to go destroy the asteroids for an early head start on money. I really like the idea of needing to split your time up between staying near the "boy" and exploring for resources and turret upgrades.
I never understood what the "wave select" screen was doing - is that choosing the difficulty of the next wave?
Music is very nice, did you do the art as well?
Managed to win! (there's a bug where you can't play again after winning - you get an instant "you won" screen when you try)
I got confused since the "hope" towers need extra space around them to place, but other than that it was intuitive! I wanted the towers to "predict" where the nightmares would be so they would stop missing, but in the end my strategy was to use the fast towers for accuracy and the slow towers for spray and pray which ended up working together well.
Nice work overall!
I think I won (hit the 3 snot balls back 3 times each), but I got the same "slow down" ending so not sure! Having the crosshair change colour when you'll land a successful hit is a nice touch, and hitting people with the handbag was very satisfying. Would be nice to have a mouse sensitivity option since I found it very hard to aim consistently
I really liked that you need to land combos to stay alive. The eating sound effect is really satisfying. Managed a best score of 198 - one thing I was confused by was sometimes I'd use the special ability and instead of wiping out enemies, it pushed them all away and I'd die instantly 😅 other than that, really enjoyed it! It gives me Amorphous vibes (https://web-gaming.fandom.com/wiki/Amorphous)