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SpyDaniel

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A member registered Dec 30, 2018 · View creator page →

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https://spydaniel.itch.io/the-campfire

The graphics are nice, the music is cozy and the gameplay is very chill. I did bumble about for a few minutes until I realised what I was doing wrong. At first, I was lining up all the matching items, then kind of made the discovery that you drag one onto another matching item to score.

Nice job on the game!

Thanks, I appreciate it! Thanks for playing :)

Ah right, yeah sounds like one of you got dropped for some reason. Unless your gf was still visible at the shop, then I might have to check that out and see if I can recreate the issue if I can't see an error in the code. Thanks for letting me know!

The art style and level design were great! I liked how you added in a viewing lens for when you went behind objects, was a nice touch. The story was nice, reminiscing old memories of years past.

Yeah, it has the same style almost, although broken sword was an angled top-down view, it still made me think of it, was one of my favourite games and now this is too!  (can't wait to see how it progresses)

The art and music were superb. The menu UI was really professional. I can see this being a big hit, it just needs some nice crunchy sound effects and maybe a progression system with a few enemies thrown in, if you plan on continuing it that is? Because I hope you do, its great!

I think I know where the inspiration for this came from, and your game is great, with the upgrades and enemy waves that keep coming. Got myself on the top ten board. Are you planning on continuing this, because I'd love to play the full version one day, with more levels and upgrades added :D

Hey, glad you enjoyed it and thanks for playing. Once the jam ends I will be adding more features over time, such as registration, saving player data, exp system etc.

Thanks for playing :)
What happened exactly with the multiplayer so I can try and fix the issue you had? Or was it just out of sync, such as the campfire timer?

The thing to note, the enemies are all client-side and not synced, as construct 3 slows down on sending data back and forth to each client. I wanted to have it synced but it just did not want to play ball with a lot of moving enemies.

Loved the adventure concept, made me think of the broken sword series. The art and voice acting was great and I can't wait to see this fully released!

A really fun tower defence game. Played it for about 40 minutes getting to wave 100. Very enjoyable :D

A nice solid platform runner, with really nice artwork. Nice job!

It is a packaged exe file, so all the files are inside it, though I think some antivirus software false flag it, some thing I will work on for future releases.
The movement speed has been mentioned also and I plan on changing this, with an added sprint feature.
I will make sure to change the drops on the enemies so that it does not feel like a grind, also will be adding more types.

Thanks for playing and giving feedback :)

This is my entry https://spydaniel.itch.io/the-campfire

Mine is https://spydaniel.itch.io/the-campfire

Thanks for playing. There is a web version linked on the project page for this reason. I think the packager I used may be getting flagged by some antivirus software, will need to look into another product for future releases.

An interesting concept, with cozy music. The 3D part somehow gave me dwarffortress feelings, that's probably just me imagining one of the dwarfs making quilts for his community xD

Thank you for playing and giving feedback. I will be adding a sprint feature and an exp system so that movement speed will increase.

Loved it. Have to admit though I jumped in thinking all towers attacked and then realised and mouse over them all which quickly shorted my problem out. Upgraded all I had, got rich, deleted the apple trees, added more oaks and sat back and enjoyed the music while my trees did all the work.

The artwork was really nice too and had a nice cozy vibe :D

This was really fun and I became a coffee tycoon, selling a single coffee for $47 a pop, 15 in a row, lovely money :P

It was a very cozy game to play, something I could play for hours!

A few others have mentioned the slowness. I was going to add a sprint feature, but I got carried away making the fishing part and then realised I had 1 less day than I thought so kind of just fixed some slight issues, although I found more after I submitted, such as the campfire still heals you when its out xD

I'm going to add in all the suggested things and a lot more once the jam ends.

Thanks for playing!

That will help, thanks.
Yeah I built the bonfire before going into the caves so had it saved up till then. Will need to continue now I know not to just randomly swing the sword xD

I liked it, was something different to the other games I have tried out. Felt cozy with the music and the background scenery!

The art and sound were great, but like others, I kind of couldn't get used to the movement, I managed to play for a while though, just kept messing up which way I wanted to move to xD

The art and sounds are amazing and takes me back to the old might and magic games with the same style.

Had a few issues with killing the first enemies you come across. Worked fine killing them the first time, but when I got killed and went back I couldn't seem to damage them anymore.

Love the concept of the game though and with things others have suggested, once they are in this will be a hit!

I liked the art of the squirrel and the leaves in the background falling from the trees. A little short and a bit too slidey on the movement, but it has promise to be a fun puzzle runner.

Nice work :)

Pretty tricky, but the art is really good and brings a nice cozy autumn feeling to the game!

Played it and I think the difficulty should stay as it is, it's one of those games you spend hours on, failing and becoming a master at because of the number of runs you make.

The intro and level art was pretty nice and gave it a nice autumn feel. Keep at it!

Thanks, I'll give you a follow also :)

Just played it, was interesting. I do like mixing and creating things in games! I think it had more of a Halloween feel to it rather than cozy though, although it was definitely autumn.

Overall it was a fun game, but I only lasted 2 days as my slave must have eaten all the good ingredients xD

Begins getting later in the day with colour changes in the sky, with extra skeletons that start invading the peaceful area. This is why you need to add logs to boost its time.

I'm definitely going to carry it on after the jam and add user sign-up so that you keep your stats. add an exp system so you can get more resources and collect better types. I plan on adding, for example, copper, tin, iron, coal etc and the same for trees. I want to have an actual inventory so you can sort items and use them when at the fire etc.

Thanks, was done in the 2 weeks, pretty much every day I had after work.

Thank you! I'm glad it actually got played as a multiplayer! Did you by chance let the timer count down to see what happens?

Thank you! Loved playing your game!

Could be your antivirus stopping it. There is a browser version linked on the game page.

This was fun, had relaxing music, the visuals were great and had interesting mechanics. Nice job!

This was amazing, I did not want it to end. The exploring and gaining upgrades were great :D
The music and scenery were spot on for a nice relaxing Autumn feel!

Gave me jump king vibes with the platforming. The art was really nice and the music was really chill. The interaction with objects was nice, I was petting the dog for a while!  Really nice game, do you plan to extend it after the jam?

I felt like a mad "shroomtist" concocting love potions xD
Was a fun play, good work on this!