Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

StarbornFish

21
Posts
6
Followers
2
Following
A member registered Mar 07, 2024 · View creator page →

Creator of

Recent community posts

This is probably the best bullet hell from the jam, the visuals, music, simply everything is awesome!

The UIs are much satisfying i can see it has alot of polish even tho they are made in 1 month, i got bullied in round 8 or something by the pink snail boss that kept healing, the bosses feels like its infinite rounds (i didn't get to the end if there is one)

one of the best casino themed games in the jam! i really like the start cutscene aswell as how it connects to what happen in the bossfight, i just feel like the boss gets really tank at some point

I got stuck in a boss that throw some lazers on you but the game was pretty fun (and need some balacing as bosses 2-7 or something like that died pretty fast)

The use of the theme is absouletly perfect! kinda sad there is only one boss because i wanted to play even more of this, the visuals were near perfection here too!

Very enjoyable game, i just needed more impact to feel the parry (and also maybe more parriable attacks) and some polish on the controls, hoping to see an update after the jam!

Of course! We'll check it out! And thanks for playing ours, it's great knowing you had fun with it

great main attack mechanic but i feel like lacks something in it, and lacks polish (what is normal with the time we had to make the games lol) but the controls (specially the dodge) feels a little unresponsive sometimes and i didn't notice if the player had i-frames during the dodge or not (didn't seem like it tbh) hoping to see an update to it after the jam!

the most fun i had in a game from this jam, THIS IS THE GAME, one thing i didn't like was that touching them get you killed but i got used to it and killed the 3 bosses, i want a full version now!

This game is just awesome, the hand-drawn animations, awesome music and sound effects (and the snake VO lol) one of the most original but hard to master games of the jam for sure and you nailed it!

(1 edit)

its a very good game! i just don't like how unclear the notes hitboxes are, i was feeling like in a ship bullet hell but without the "weak spot" part lol

its a really fun game with a really good use of the theme, woud like to see it updated with enhanced game feels of damage as on the second boss i was asking myself "is my bullets dispawning because he is really far?" until i saw his healthbar moving, overall a great idea!

(1 edit)

a really unique idea and very well implemented in the prototype, maybe get some inspirations from cuphead's gameplay here and there with your visual execution and you get a really great game from it!

IM ABSOLUTELY BIASED FOR GAMES WITH PARRY, the visual effects seems to stutter the web build a bit but you arealdy told me you plan to add an executable later, what i would suggest is make the parry a bit less generous but make the telegraph a bit more visible and to be expected, but that is a really great game, hope to see more of it in the future!

this game is a really nice prototype with REALLY NICE visuals which seemed to be the focus here, hope to see it with some sound effects and better hitboxes if its updated!

it was pretty rushed so second boss lack lots of polish but thank you for enjoying it!

Thanks, the artist didn't sleep making them in the last day lol

Fun concept but i would like a second boss, the crosshair also need some work

Game is really fun! some of the only issues i had is grabbing the wall even if you are walking backwards to it or something like that, also pretty hard to move in the tier 3 map until you get used to the wall run.

Thanks! the healthbar currently has some problems so you could have let him with 1 hp or something lol, for the second boss you have to actually do something when she gets to 0hp!

REALLY liked the game! Here are some advice I would love to see if you decide to update the game and think these are coherent:
1 -  Can't move to more than one direction at a time. Pressing left and down for example makes you walk to the first you pressed until you let go of the key, in this case, for the left, instead of changing to down or going diagonal.

2 - Basic attack is... flavorless. I think the attack changing to a lash in the direction of the mouse, with sound, would make an amazing difference, again, maybe it's only my taste from the games I've played so far.

That's it! Great job and keep on cooking!