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Stefan Fisher

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A member registered Jun 19, 2020 · View creator page →

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The art is stunning and the music fits so well with the game. I especially loved the journal part and flipping the pages to read about the fish info. I came across the same as others in that I was confused about how the trash was disappearing when I was near fish but overall I enjoyed playing the game and it also felt relaxing to play.

Great game, well done!

Impressive game especially for a solo project. Love the horror atmosphere and I think it would be really cool to see the fish monsters emerge from the water

Great job on the game!

The game feels very peaceful and relaxing to play and liked how it gradually got more challenging the deeper you went. I also thought the environment looks beautiful and love how the otter moves through the water and also when jumping in and out of the water at the beginning so it might be nice to add some horizontal sections or levels to the game.

Overall I thought it was a fun game to play and I enjoyed playing it, Great Work!

Fun game to play and is a great way of sending the message of how biodiversity and the reintroduction of animals can help with combating climate change.

I wanted to keep playing to see the beaver's dam get built, although I found I had to restart the game a few times as the beaver kept getting stuck in the environment and fell through the map at one point and foxes were also getting stuck in trees.

Overall I enjoyed playing the game and it is a unique and fun spin on Tetris.

Great work :)

(2 edits)

Bennet Foddy was thought about while designing the platform locations and speeds to keep the player wanting to beat the frustration.

Our artists knocked it out the park, best guys I have worked with, amazing artists. We decided to choose unreal as it had a 2d preset level set up thanks for playing and earring glad you liked it.

Fun game to play. Loved the style and the tutorial section was great, it made it simple to get the hang of the game but I definitely panicked when there were lots of turbines. I also like that there's information in the load screen about wind turbines and how after a turbine explodes that it tells how much power provided can provide power to so many things.

Great job on the game!

Beautiful game! Sort of reminds me of 'Spirit of the North' it was really relaxing to play and the story kept me playing. Made me feel quite sorry for the lonely wisp having to clean the world and think it sends a message of if climate change keeps going at the rate it is.

I think a 'next' prompt or something similar would be good for the text because it's quite fast to try read and the story was quite interesting. Although this could just be me slow at reading haha

Well done on the game!

My high score was 305 ( I wasn't that great at playing it) the controls were tricky to memorise but it was addictive to play and I was starting to get better at it.

It's a great arcade-style game and I like how it shows the variety of things that can be recycled, it would be good at getting people to think of what else can I recycle.

Love the Katamari style game! The ball of trash was really nice to control and felt like there was some weight to it when turning it.

I found some trash stuck in the border that couldn't be collected and it was quite a lot of trash to collect but that also sends the message of how much trash ends up in the ocean.

Great idea, I enjoyed playing it!

that's great to hear was worried the story would be a oversight but glad to see it hit its mark and yeah the mechanics needed some more teaks and touches might revisit it in the future and make more adjustments to it

thank you for the feedback, I agree you don't see them much probably cause unity can do it a little better but we enjoyed making it

that's one of the points we wanted to make was to make all wind turbines gusty, to make them more anthropomorphised also thank you for the feedback would have loved a lot more time to mess with the mechanics to perfect them