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A jam submission

HoloRescue TeamView game page

Hololive Fan Game for the HoloJam #2 based in Pokémon Mystery Dungeon
Submitted by Daniel Ramírez (@danule222) — 28 minutes, 37 seconds before the deadline
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HoloRescue Team's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#113.3073.455
Innovation#123.2203.364
Gameplay#142.6982.818
Overall#152.8032.927
Holo References#152.6982.818
Ambience#162.0892.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is really neat! I never played mystery dungeon before so I wasn't sure what I was doing at first but I really enjoyed the unique battle system. Would have loved to see more!

Submitted(+1)

There's a lot of potential to make this a larger project, and considering your busy schedule you were able to accomplish a lot! If you ever take this further I'd recommend a system that can make objects blocking character / enemy sprites transparent.

Host(+1)

This is a really good base! I really like the perspective and movement. You should definitely keep working on this frfr... could become an awesome experience!

  • Echoing the others, please do add the ability to skip through the battle log via button press! That would make the game flow faster and feel more engaging
  • An easy way to see my health vs the active enemy's health would be a great UX addition! Same goes for previewing what my different abilities and items do
  • When engaged with Shrimp McQueen Jr. (or any of them, for that matter), I'm able to steadily move away from them, and they aren't able to do anything to me... it really holds onto that turn-based mode! ww --> spamming the movement lets me get multiple steps and even diagonals in in a single "turn" of that
  • interaction with ame and team doko... LOL
Host(+1)

also, music and sound effects for sure 😌

Submitted(+2)

The combat system is really interesting. Nice work!

I wish the battle log passed faster so the player can get back into the action more quickly.

Definitely keep working on improving this game!

Submitted (1 edit) (+2)

I like the idea and mechanics, I try to escape from the last shrimp but the shrimp's turn always come over unless I defeat it

Submitted(+2)

Really interesting demo you have here.  Everything functions as it should,  to be able to code something with this complexity during your final term exam period is really impressive.
I wish battles were faster though. I feel that the delay between each message takes too long, maybe shorten the delay or make it skip-able?

Submitted(+2)

Looked great so far. could use instructions and loved the mystery dungeon idea

Submitted(+2)

Were you able to figure out how to attack?

Submitted(+2)

Tab to bring up the menu. When you are in combat, there will be a "moves" option