Interesting mechanic, but i think that an 2D interface was be better, good use of theme
Play game
TrainDispatch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #395 | 3.114 | 3.114 |
Graphics | #401 | 3.457 | 3.457 |
Overall | #755 | 2.724 | 2.724 |
Theme | #793 | 2.600 | 2.600 |
Game Design | #809 | 2.600 | 2.600 |
Audio | #852 | 2.400 | 2.400 |
Fun | #982 | 2.171 | 2.171 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You as the train dispatcher manage calm train traffic, but a storm is approaching, and soon, too many trains will overwhelm the tracks. You must keep control before chaos strikes.
Did you write all the code and made all the assets from scratch?
Yes I wrote the code myself, and most of the visuals.
Sounds and some of the office models are not mine.
Comments
I was very intrigued to see where this was going! It's a shame you didn't have time to make a proper game loop, but that's game jams for ya! Mechanically very different from most games I've seen on this jam, and a very unique take on the theme.
Maybe the game shouldn't be 3d.
And it could benefit for some tutorials or tooltips or labels.
Like the fact that it's different and about trains :)
It was hard to tell when trains were about to collide.
You can see my experience here: https://www.twitch.tv/videos/2252577785?t=01h03m46s
I like the innovative idea! It's honestly really hard to understand I had to try a couple of time to get what is happening. Graphics are simple but really nice.
This is a type of game I don't have a lot of experience with, but I enjoyed how much was left up to my imagination. You didn't overwhelm me with trying to show the trains, or feed me random information about who was on the trains or anything like that. I'm wondering how it would feel if you added a simple audio track of humming or whistling to yourself? The kinds of sounds we make to ourselves when we're alone in a quiet room. But jeez, the artwork you went for really feels good in my opinion. Awesome stuff!
the game was a little difficult to understand, but i think thats the nature of this type of game. its just the type of game that needs a very thorough explanation and takes a couple minutes to get used to. i think this would make for a nice story game, since you have this really nice strategy game going on that has a quite a bit of downtime. you could add a phone for instance, where you get calls from various people and story starts being told. etc etc. really nice visuals, nice puzzle complexity, nice atmosphere. really great work, thanks for submitting! honestly the best thing ive seen so far, i hope this wins!
WOW! Thank you so much for the kind words!
I'm really glad you got the vibe and the idea of the game (even tho it isn't really finished :P)
I really wanted to add the elements that you mentioned! Would be so cool and I'm happy you agree.
I'm planning to add more elements such as phonecalls (plot) as well as random events which brings a twist to the game. I do really have to work on better functionality and a nice tutorial aswell, as many mentions.
Again thanks so much, you inspire me to polish the game! :D
The core idea of trying to prevent train collisions is interesting but I struggled to understand how to play. I also had a problem where my camera drifts to the right, making it really difficult to hit the right panel buttons.
the visuals looks good and the gameplay has cool potential! a sensitivity slider would be great.
Hee-ho. In this game you can drink coffee, do you need anything more? Good art and very smart gameplay (i couldn't win even once)
I think it's a huge mistake to have to turn the camera away from the trains to push the buttons. This game would be a lot easier if the camera was locked in place and the buttons were below the trains.
I planned to make the buttons / switches more visable and user friendly with text etc, but sadly I didn't have enough time for it :/
Nice thought! Appriciate the FeedBack! :D
I thought the gameplay would be too monotone if everything was infront of you, so I wanted the player to feel like things got "out of control (The Storm)" :)
I can understand where you're coming from and I will try to find a good in-between.
Really nice job! Once I sorted how to play it was a nice time. Agree with other folks, but had a nice time nonetheless :)
Hey, awesome game! Super original, I’ve never played something quite like it before. One thing that might make it even better is adding textures or icons to the buttons so you can easily tell what each switch does without having to hover over them. That way, it’s a bit quicker to find the one you need. Just a thought!
Leave a comment
Log in with itch.io to leave a comment.