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Strike The Rust

12
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A member registered 48 days ago · View creator page →

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Thanks for the feedback! The potions were the bane of my existence near the end as I created that asset first before getting a free tileset from https://aamatniekss.itch.io/free-pixelart-tileset-cute-forest, to use as background. Not a smart decision by me, but I plan to change the potion to be more visible if i continue to work on this.

Thanks for the critiques! I believe I made this game just a bit too hard for the entry as a friend of mine was beating it too easily (although they are a hardcore gamer) and thus upped the spawnrates. Further updates would likely rebalance the difficulties and show you how far you got at the endscreen to improve player experience

Thanks for the feedback! First steps for me would to adjust all the art to make visuals better, then maybe add on more bosses to gun for Boss Jam as well

Thanks for playing! The art was a last minute addition acquired from https://aamatniekss.itch.io/free-pixelart-tileset-cute-forest. Just resized in the editor so that lead to the inconsistent pixel proportions. I will take your comments and try to improve in that area!

Appreciate the feedback! I do agree that I need to incentivize the player to move around more, potions sort of do that but they also come with a great deal of risk which is appears to not be weigh the risk/reward balance properly. The timer idea is a solid idea that I may end up implementing!

Loved the narration that really brings you into the game. The puzzles fit really well with the mechanic to make you think about making the proper choices and the proper times. Wonderful

Cute and fun game that really puts the crunch on you when you're nearing the end time. One constructive comment I'd say is to maybe make the option menus visible when the icon is hovered instead of having to click it, (although that could just be me as I am playing on a laptop and using a mousepad).

Great mechanic, I see the potential to induce rage among those who progress far and have to restart (me included), but the sense of accomplishment is satisfying. 

Loved the camera action with the light to reveal the way, really gives a spooky vibe. Speed scaling with how far your mouse is from your character is a cool risk/reward feature.

Fun platformer game. Was a bit lost at first as other than being given controls, I did not know what the bubbles and dragon fly did so I was stuck a bit when the dragonfly was introduced. Turns out I had to land on top so there was a bit of precision needed there that didn't leave room for error. Great use of mechanics for the puzzles!

Overall fun can cute game. Controls were a bit finnicky for me as I am typically used to using spacebar to jump. Some puzzles were great in that they could be solved multiple ways.

Really enjoyed playing this one. Loved puzzle games and it reminds me of the clank mini games or mario vs bowser controling-esque puzzles.