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A jam submission

Choppy StickView game page

Submission for GDKO 2025 Round 1
Submitted by jamesvpog — 1 day, 2 hours before the deadline
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Choppy Stick's itch.io page

Results

CriteriaRankScore*Raw Score
Did the game align well with the task?#264.0004.000
Was there a sense of progression?#353.5163.516
Did the secondary mechanic complement the core mechanic well?#403.5813.581
Overall#423.6263.626
How well implemented was the core mechanic?#523.6453.645
Would you like to see this game idea developed further?#733.3873.387

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM

Which game engine did you use?
Godot

What are your pronouns so I know how to refer to you in the videos?
He/Him

Will you continue in GDKO if you were selected as a Wildcard?
Yes

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Comments

Submitted

where is coyote time, lol?

this will be absolutely better with cotoye time.

gg anyways.

Submitted

Loved how you could bounce with the sword! I agree about adding Coyote time, I struggled with the controls until I got used to it. Had a lot of fun!! :)

Submitted

Love the look of this platformer.  Unfortunately, I am terrible at platformers and just kept dying.  I wish it was easier at the start or had an easy mode.  Still, I thought your mechanics were good and I wish you the best with it.

Submitted

it could be an amazing game, just missing a coyote timer, apart from that one thing, its a very good game!

Submitted

hard to play without the coyote timer though

Submitted

Managed to play through all levels. Fun game, good job!

Submitted

My skills are enough to beat only 5 levels hah. Pretty cool game.

Submitted

Great game! The sword as both an attack and platform to jump on is very clever. The art style is very cute too. Great job!

Submitted

This was a lot of fun! I like the mechanic of throwing your sword and bouncing off it. It was a lot of fun to chain it and bounce up walls with it. I think the spike hitboxes were a bit large and coyote time on the jump would've been nice. Overall really enjoyed this, great work!

Submitted

pretty simple game, try to add cayote jump next time for more precise platforming, it's very essential in this type of games.
GDKO round 2 qualifier for sure 🔥

Submitted

Great concept for a platformer! Loved the jumping/bouncing mechanic on the stick, really sets it apart from a traditional platformer. Art style was captivating also!

Good job!

Submitted

Very cute, simple and well executed, great job! I particularly enjoyed the transitions when restarting the level), and the main mechanic + secondary were intuitive and great to grasp.

I would suggest making the respawn process a bit quicker, since it's a game where failing can happen many times, but it did not hinder the gameplay.

Good job!

Submitted

Very interesting sword mechanic! Fun game!

Submitted (1 edit)

Fun and Cute. Well done. I would only change the jump button (like space bar) but just a personal preference...

Submitted

I enjoyed the whole game and managed to complete all 7 levels. The bouncy sword is an awesome mechanic and I like its dual use a lot, level designs were good too, especially liking the ones with multiple ways around

Submitted

Cute little platformer! Was very fun once I got used to the controls. You picked out some nice art and music too. Pretty much my only critiques would be the ones Brainfart gave on his game dev stream with the game's handling. But otherwise, very fun, I would love to see this game continued.

Submitted

Overall fun can cute game. Controls were a bit finnicky for me as I am typically used to using spacebar to jump. Some puzzles were great in that they could be solved multiple ways.

Submitted

Great game, cute graphics and the mechanics were fun.  I had a hard time with the controls, not used those, would have preferred jumping not being the same hand as the moving.

Submitted

I liked the combo of having the sword be both a weapon and a jump assist!  Good concept and execution.  My only minor complaint is that the hitbox on the spikes seemed a little big, but that only really came into play in the first area for a second where I felt like I should be safe but still died.

Submitted

Love the game! 
Infinitely charming and wonderful levels with just the right difficulty