Cool game! It was weird not being able to shoot over gaps. But it was satisfying to go around killing things for ammunition later, especially because the smaller you got the less effective the sword was.
StruckDumb
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Kinda confused about what to do at first. But after a while I got the hang of it. With no point system or timer or anything, I was a little confused about the objective, and eventually was just kind of drifting through space after killing a few slimes. The idea was neat tho and the movement, although weird at first, was kinda cool to learn and get the hang of.
It was pretty fun to play! It was tough trying to land on another number sometimes because the controls were a little weird. Also, I don't know if it was intended, but you can kinda just jump forever if you spam the button fast enough. Intended or not, it was fun flying over the other numbers, scouting out which to fall on!
The concept is nice! I was just a lil confused at first because there's not much feedback as to if I actually vacuumed a room or not. And after the first level I wasn't sure who's instructions to follow, until I saw there was a second house that loaded in after completing the first house. Still a pretty good job! Just needs a bit of tweaking
A nice concept! I actually had a similar idea when first starting, but instead of controlling two pieces at the same time it would've been managing two separate game screens. Your game turned out great! Only thing I'd change would be the music, as it's a little "intense sounding" for a casual game of tetris (even if it is set in the holy motherlands)
It was a nice game! The concept is cool too. I dunno if it was just me, but trying to find out what each lever did was kinda confusing, and sometimes they wouldn't switch if both of the cubes were over a similar switch (or they would both switch it, cancelling each other?). I managed to stumble my way through though and it was pretty fun!
It was a nice game with cute art and sound effects! The puzzles had me thinking hard for a couple of them too, which is nice! I didn't see a connection to the theme that much other than reuniting the two balls for the story, but the game was still fun. A great job overall! (Also loved the "I'm not like the other balls" inclusion)
When I first started playing the enemies spawned pretty frequently and the attacks wouldn't hit them sometimes, making it a little hard. After one restart, the enemies stopped spawning, which I don't think was intended, and I could easily walk to the end of the level. I'm not sure what caused it, but after refreshing the page it worked again. Having the second cube didn't feel like it added much either, as the enemies mostly came for the guy in the front. Adding a bit more variety to enemies and a way to involve the second cube more into the game would make it more engaging in my opinion. It's still a nice concept though!
I like the art style and the music! Playing it at first was a bit easy, but when it started to speed up and throw more obstacles it became more fun, which I enjoyed. Being able to move both cars inside each other felt a little cheat-y, but trying to keep them separate was a struggle too. But nice work overall!
I like the simple cube design, and the dash mechanic was really cool. The collisions were a little rough which caused me or the enemy to phase into the floors/walls. Dashing towards an enemy can be a little frustrating too if not timed right because you just go through them instead and it can lead to death (which was the main cause of death for me in the last level). Also sometimes you could double jump, other times you couldn't, which confused me a bit. But other than those things, the idea was cool and I'd happily play part 2!