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A jam submission

Sword & ShieldView game page

Fight off waves of enemies using your cursor and keyboard!
Submitted by StruckDumb — 3 hours, 27 minutes before the deadline
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Sword & Shield's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#373.3333.333
Design#423.4173.417
Overall#463.3333.333
Relevance To Theme#1003.2503.250

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Addictive! Nice idea :)

Submitted (1 edit)

i love the game. very addictive

Submitted

Wow, nice! I liked the core mechanics, controls are polished. It has this fruit ninja appeal with an animated cursor trace. I would love to see a more interesting enemy than just colorful orb, but from a design standpoint, the game is clear to the player from the very beginning, you are thrown right to the action. Very good job!

Submitted

I loved this game, total score = 2k. So fun and addictive 

Submitted

I really like the game, my highest score was 285, which I have no idea if that is good or bad. I really like the particles and the mouse interaction. It was really nice to play your game :)

Submitted

I kinda forgot that that was sword and shield during game : D. Really fun to play, nice design. It didn't feel that much harder with later phases.

Submitted

Good game. Fun to try to manage both shield and cursor at once.

Submitted

Nice little game ! I like this multicolored atmosphere that you tried to search for ! The gameplay responds well to the theme with the difficulty of handling two things at once :)

Submitted

This was really hard to put down! Great example of simple gameplay mechanics done right

Submitted

This game is addictive! Good mechanics, and the sound and visual effect make complement the simple art style very well. Nice job!

Developer

Thanks! I'm glad you enjoyed

Submitted

This is really fun. The gameplay feels fast and fun, while still being fairly simple. Tough the art isn't very good, the FX, like the trail for the cursor, are all really nice, the background and death animations are also amazing. Though it's really easy to get overwhelmed by the green guys if you don't take care of one, that's not a huge deal, and sometimes the cursor detection on the yellow guys can be glitchy. Great job!

Developer

Thanks for the feedback! Trying to scale the difficulty was tough for me, and my art definitely still needs practicing

Submitted

The game is really good but the game gets too hard

Developer

Thanks! Trying to find a balance for the difficulty of the game as the waves went up was tough for me. It could definitely be tweaked a bit

Submitted

The gameplay feels on point. Simple idea but well executed. I feel like this one could have benefitted from a more pronounced art direction and overall story/theme, but the mechanics are smooth af!

Developer

Thanks for playing! When I first started I only really had the concept of one plays defense and another is offense. My art isn't the best so I just stuck with simple circles for most of the effects and objects

Submitted

Liked it The concept was Cool Keep it up hope you like my too 

Developer(+1)

Thanks for playing and I'm glad you liked it! I'll definitely try yours too

Submitted

Liked it The concept was Cool Keep it up hope you like my too 

Submitted

Very hard, I liked it. It takes real brain power to work it out and have your brain doing 2 things its not used to doing at once. Fun!

Developer(+1)

Thanks, I'm glad you liked it!

Submitted

Fun and very different game. It fits the theme perfectly and is probably the most innovative game I've played out of the submissions.

Developer

Thanks for the feedback, I'm glad you enjoyed it!

Submitted

Really fun game.  The art can be improved, but other then that good job!

Developer

Yeah my art skills aren't really up there, but thanks for the feedback!

Submitted

This game is super fun, I like it so much! I think the F key should be a lot more clear and not crammed into a corner with a lot of text. (also why f?) Awesome job!

Developer

Thanks for the feedback! It was escape before, but that would exit fullscreen too. I just kinda picked f cause it was close to d, so you wouldn't have to move as far to open the menu.