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Stuck Scarf

21
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1
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A member registered Feb 05, 2023 · View creator page →

Creator of

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Very nice and fun! Great job!

Simply awesome idea! I really now want to get into the guts of how you've made this work, and I have a couple of ideas on how this can be expended! Excellent work all around!

Got stuck at the cauldrons because of a bug: I don't know what exactly I've done incorrectly, but when I started moving the cauldron, lighting the fire, and filling it with water, all of a sudden I couldn't move. I could only pick the cauldron up and move it around, without my character moving. Other than this issue, the game is really well done and has a really cool concept. Keep up the good work!

Thank you for playing our game and leaving these points for us to improve on! Whenever the jam ends, we will try to improve on them to make the gameplay and the goal be more clear for our players!

The game's got an awesome mechanic! I think that making the draggable areas a bit bigger and having the total screen of the map a bit larger along with a larger light area would benefit the game, but it's more of a nitpick than anything. Great job

I love the art style, music, and sfx of this game! Phenomenal work! I do however, don't like how luck-based the game is. I know Minesweeper is similar, but it did have a number of empty cells specifically to allow the players to start off somewhere, so they can deduct their way around the field. I think if you allow empty cells in your game, it would be vastly improved! There was also a small issue of my mouse inputs pressing the cell adjacent to the one I was aiming, but that's a browser and screen specific bug.

Overall, I loved it, but it could be improved with a more user-friendly game loop.

Love the art and the idea! Can't wait to hear more updates!

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This was beautiful, but I sadly can't play much of it. This game is polished like a granite floor at the Notre Dame, wonderful cheerful music, great artwork, shader work, and everything else one can think of, but I just can't play this game properly. I barely managed to get one fish unlocked, and yet the start rotation system just did not click for me. In addition, nothing in the game itself even lets you know what to do, so I had no idea that I had to look for star clusters in the first place, and I only found out about it at the game's page. Please, don't take this the wrong way, as I still love everything else about this game.

I believe I might've run into one of the bugs you mentioned, as I could not hear any music or SFX while playing the game. I don't blame you though, as most likely it was because I am using Opera, and lots of web browser stuff really doesn't like it for one reason or another. I love the art of the main character and the ship interior, but I swear I could not see any fish I was catching either.

Either way, this is a great submission! Hope you continue to work on the project!

I believe I might've run into one of the bugs you mentioned, as I could not hear any music or SFX while playing the game. I don't blame you though, as most likely it was because I am using Opera, and lots of web browser stuff really doesn't like it for one reason or another. I love the art of the main character and the ship interior, but I swear I could not see any fish I was catching either.

Either way, this is a great submission! Hope you continue to work on the project!

Played through in the browser, so I couldn't feel the rumble, but I did manage to get ~200 score, whatever that is for. Love that the game feels just as if it was made by a 5-year old (which it was, obviously, no help at all), so it was just lovely. Love the art, the sfx, and the simple music.

Played through in the browser, so I couldn't feel the rumble, but I did manage to get ~200 score, whatever that is for. Love that the game feels just as if it was made by a 5-year old (which it was, obviously, no help at all), so it was just lovely. Love the art, the sfx, and the simple music.

This was really nice! I enjoyed playing through it and the time for completion was just enough before it could get repetitive. Nicely addicting with all the sounds and flashing lights, but it could get boring if the game lasted longer.

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Thank you for the reply and the feedback! I don't have a widescreen myself, so the issue did slip through the cracks. I'll make sure to pay greater attention to that in the future.

I need to add that you can control most of the game using keyboard, including selecting fish via number keys in all menus. The only thing you need the mouse for is the Main Menu, Proceed/Reset/Give Up in the Day Menu, and Price changing.

Appreciate the complement! Thank you for the feedback as well. I was playing around with the shop and fishing time cycles, and stick with this combo, as the other combos were too easy to get through.

It's supposed to make them less likely to be bought, but I was very mathematical when calculating the probability, so it's very likely that you just got lucky/unlucky.

Great atmosphere, graphics and sounds effects! Really pulls you into the world! I do have to say that it felt more as if I was on the ground control for the sub rather than in the sub, but it's more of a nitpick than anything.

I know, I don't have my itch.io on here, but I wanted to make sure, that my account is linked to the project. I am Ted Sharygin in the list, fyi

Hello everyone!

I want to create a short post to brag about two of my games each of them made in about month each, to create the best experience crafted in as short a time as a solo developer. I hope you enjoy my Rhythm Game titles: Rhythm Square, and Guitar Smasher

Rhythm Square
Rhythm Square

Guitar Smasher
Guitar Smasher

Love it!

Love the esthetic of the CRT monitor => awesome job on the shaders!
Cool game, but the more abilities you lose, the harder the game becomes, which just makes it almost unfair by the end.