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subvisser5

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A member registered Nov 13, 2016 · View creator page →

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I like this look at a Prime Brother’s regret for a life not lived, and his participation in destruction—consequences of his choice to serve the Conduit. The jargon immersed me in the culture.

Probably. Downloading books or other texts through the Itch.io app puts them in the same location as video games installed through the app, which is kind of awkward to access. You can still find them, but I prefer to download books from my browser so the files go into my normal Downloads folder instead.

Had an excellent evening playing a few games of this the other day.

Positively gorgeous layout that supports the evocative theme. And I always like a risk vs. reward mechanic!

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In times as these
one loves to see
a tale whence pair of star-crossed lovers
glance ’pon what could, mayhaps, have been.

Very cool combination of what it feels like to bump into old friends in a new city or start playing a new MMO/MU*, etc., with a sprinkling of reincarnation and fediverse drama.

I always like some more Dracula stuff. Nice, clean layout, too!

Fun game, great art, and an incredible feat with PICO-8. I learned a lot reading through the dev log!

64-bit Ubuntu here with the same issue, with the following: Exit code 0xffffffffff (-1) for (game)

Look at us, writing about some smaller faction lists!

Nice choice with the epistolary format for a titanic story

This one made me laugh! Great visuals along with the premise

Very folkloric, and the perspective reveal at the end brings some sympathy to havoc, which I dig

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Great respectful mood and character-driven story, and you still got a fight in there! The sympathetic necromancy is very cool.

I like that these orcs use they/them and have trouble keeping track of human genders! Great energy in the dialogue and all around

I hope "too short; want more" means you all liked it and are inspired to take it to the gaming table! I think this is the shortest story in the jam, though, so I'll probably go longer next time to match the rest of the community.

Yeah, a lot of us ended up writing about opening a fortified gate. I'm glad you liked my take on the rats!

Painterly and intimate! But why is the up/down movement so slow compared to turning? It felt constraining, especially in a game where I'm looking down a lot. I like it otherwise!

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The text and lines are frequently obscured (when playing in browser). I like playing it anyway, which says something good about the rest of the design.