Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

suddenlyeva

64
Posts
2
Followers
1
Following
A member registered Feb 27, 2020 · View creator page →

Creator of

Recent community posts

Controls felt kind of awkward to me, especially the platforming.

The aesthetic is pretty cool and I like the OST, but the game is kind of missing some sound effects.

Try some of the harder remix difficulties!

We've got some bangers incoming once the jam ends so stay tuned! 

I thought you just immediately die once the red guy dies or moves off the switch though? 

Quite fun but missing a bit of extra oomph like setting up huge chain reactions and such.

The boxes are a bit hard to click sometimes leaving not enough screen space to launch them in the direction I want to

Pretty fun!

A bit hard to control the ship but that's intentional so hard to call it a minus.

But I find games more fun if the meta is not to move as little to possible and instead fly around the screen so giving a little more power to the engines could help with that.

I love the music and sound effects!

The controls were really wonky and I had no idea what to do at times

A tried and true formula that's always fun.

I really enjoyed the lightshow.

However it was really easy to lose track of the player position and I wasn't able to distinguish item pickups from enemy units.

Also some of the bullets were really hard to react to.

Really killing for some sound effects.

The starting player shot felt pretty weak for how many enemies you're fighting.

Pretty interesting mechanics

The timer on stage 6 was overly tight I think unless I misunderstood how it worked

I had fun!

it was very short though.

Amazing!

Really unique and good use of audio and the menu system.

I can like barely turn my camera and I don't know why

! ! This game contains flashing lights ! ! 

I just found out one of my favorite bands is free to use for non commerical purposes so expect to see maps from FELT in the future! 

https://youtube.com/user/Felt2010

Yeah, I'd personally prefer songs with a bit more of a stronger beat to them, but under jam constraints I had to go royalty free and Purple Planet is really great for that.

I might look into contacting some producers later to see if I can use some of their tracks.

Bullet hells are my roots as a game programmer so I'm glad to see my experience shine through with them!

Wow this comment is just <3

I'm glad you enjoyed the game so much!

Thanks for playing~

Thanks for playing~

Thanks so much for playing!

I definitely wanted it to be a bit more lenient so you could just enjoy the lightshow on really hard maps and just do your best while jamming

Missing some sound effects and sometimes casting spells is kinda wonky but otherwise this is fantastic

Among all the action games in this jam a strategy game was a breath of freash air for sure

I have no idea what's happening but the explosions are satisfying

I'm not sure what happened but it looks pretty

TBH I just had a lot of fun improvising and jamming to the music

Pretty short but the mechanic was fun to toy around with

When I died I wasn't really sure what happened.

The artstyle is really cqte an I love that!

But the game itself seems obviously unfinished with no end to the level and a lot of missing functionality.

This is like the most overpowered shot type I've seen in a shmup

Constant screen clears make things pretty easy overall but at least it's really satisfying to use

Graphics are great!

Sound effect is like really fried and bassy whenever you combo which I'm not a personal fan of.

In the end it was pretty fun and I did a full playthrough~

Thanks for playing and streaming your reaction!

Really great

The idea, audio and aesthetic are all really clean and the game itself is fun

When a lot of green enemies spawn at once it feels like most of the shot types aren't strong enough to deal with it

I know not all shot types are made equally but even then the mace felt really weak

Looks  sounds and feels really good

With no way to control whether things will actually overlap the targeting area it felt like a bit of an RNG waiting game sometimes, especially since they don't stay captured very long

I ended up cheesing some levels just by clicking the capture areas without really paying attention to the squares because of that.

Very polished though!

Very polished game!

but I felt like my player movement wasn't quite precise enough to dodge the way the game wanted me to and I more brute forced my way through with checkpoints

(1 edit)

Fun mechanic and solid graphics + sound design

There's the one block tile that blends almost perfectly into the background so it would be nice to make that more visible (dark clouds)

Thanks again for playing!

Thanks for playing!

I was charting a rhythm doctor map right up to the beginning of the game jam and I just couldn't get the idea of doing something rhythm synced out of my head.

Thankfully I had got the idea of how to make it all work cause the end result was super worth it

I gave it a try, Thanks for playing and glad you enjoyed it so much c:

Really fun!

Everything is super well executed

I just wish it was longer

Hilarious idea and executed well

When I got hit by a meteor it crashed the game

it felt like a little bit much to keep track of as one person especially because the tools all look kinda similar while zoomed out

Cool game!

Really nice audio and environment

It all felt really immersive

Except the camera

The camera felt kind of shook a lot as I was trying to maneuver and it made it really easy to lose track of myself

A bullet hell game where you're not allowed to shoot is a bit :c but I appreciate the strategic element at the same time

It would be cool to make it more obvious what pressing E does in terms of commanding your minions