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Meltdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #30 | 3.846 | 3.846 |
Enjoyment | #36 | 3.385 | 3.385 |
Overall | #58 | 3.096 | 3.096 |
Presentation | #76 | 2.846 | 2.846 |
Use of the Limitation | #95 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Everything - SWatt_Officer
Software used
Godot
Use of the limitation
Parts can be moused over for information or dragged to be used, and theres a big red button that both purges some heat and gives a temporary power boost.
Cookies eaten
I had a kit-kat last night
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Comments
Cool game!! Took me a moment to understand too but once everything clicked I really enjoyed this concept. Simple but effective presentation and that music got way funkier than I expected, very nice. I encountered a few bugs, like a softlock when I should have died, or when I accidentily dragged the "delete" tile to the part, rather than the other way round. But it was very enjoyable overall, couldn't get through that impossible level though! Nice job!
Glad you enjoyed! Yep, the impossible was named for a reason, i legitimately dont know if its possible to beat lol. Difficulty is definitely something i need to tweak and text. Cant take credit for the music, thats from a set credited in the description that ive used a few times.
Sorry about the bugs, thought id got em all but clearly i need more practise with drag and drop and end conditions.
A very fun concept for a game I think. The game takes a moment to fully understand but once I started to get it I was able to beat the first few difficulties.
The hard difficulty was one that was honestly really challenging as I actually had to figure out how heat transferred (Which is unfortunately not the clearest. might work better with some indicator on where heat flows). Even with that though I managed to softlock myself multiple times and even find a pretty game breaking bug where I just placed a fuel rod in the delete button and broke it entirely.
This is just a jam game and a prototype so it makes sense but the music was quite an annoyance at times (thank you for the mute button).
overall I think it could make for a great little puzzle game especially with a few more elements introduced to spice up gameplay.
There seems to be some softlock bugs with ending a level that slipped past me. I actually reuploaded it a couple times before submitting cause of ones i noticed in final testing, but seems i still missed some unfortunately. Didnt realise there was any bug with the delete, thanks for that heads up - if i do any more development on it ill definitely need to keep an eye on that.
A more in depth tutorial is definitely something I wanted, just didnt have the time for - I hoped that the basic descriptions would be enough. I wanted some mechanics like the heat transfer to be fairly abstracted, but i agree that some sort of clearer indicator would be a big improvement.
The music was admittedly thrown in as i felt it was awkwardly silent without any, but thats why the mute button was there lol.
Glad you enjoyed it (when it was muted, and you figured out the mechanics, and it wasnt breaking on you)
Very unique and creative idea for a game. I don’t think I’ve seen anything like this in the jam yet. Very interesting to play around with and although low detail, everything works together aesthetically. Nice work :)
Glad you enjoyed - I cant take full credit for the concept though! Glad you liked the aesthetic, i dont really do art but threw together some basic assets for this one.
I liked how it seemed to reward creating nice symmetrical designs with the nodes, which felt really satisfying to dissipate the heat efficiently!
I had fun trying it out, but towards the end I encountered a few bugs that ended my play session with a soft lock (no win, no meltdown even with both bars full), but not sure what triggered it. I was just experimenting and testing out the mechanics and noticed a little bit of unreliability with the drag n drop system and delete tool as well, and I was just curious if I could figure out what was going on. Maybe the video of my play session will help you find out the bug that are still sneaking around that might have gotten triggered by something I did.
But good job on the overall design and the idea! I really like where it's going!
Glad you liked, i think i know what caused the softlock - had a lot of trouble with various conditions and timers that i did NOT do very good coding practises with, so theres probably a timer still running when it should have stopped, or a condition not being reset which is leading to the game being considered lost permanently.
I might remake this with more depth at some point, and hopefully crush the bugs that have slipped through.
Great strategy game! I feel like I’ve become some kind of electrician. Good job! But as for me, it would not hurt to add some tutorial at the beginning of the game that would be clearer! Good luck with the development of the update!
P.S: Can you rate my game?
Thanks! I did consider a tutorial, or having super simple levels to teach the mechanics, but ran out of time just getting the core functionality in. Tried to make up for it by including the mouse over part details!
And sure, i intend to do a bunch more rating before the time ends, im sure i can get yours done!
Solid game! I love slow strategy games like this that can get stressful in the blink of an eye. Well done!
Thanks! The heat can certainly catch you off guard!
I enjoyed this one a lot. Made me feel like an engineer.
Glad you enjoyed!