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Tableu

56
Posts
12
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5
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A member registered Sep 11, 2021 · View creator page →

Creator of

Recent community posts

Loved the music!!! The sword width and length mechanics were very fun to build around. Lots of replayability here. It might be nice if the other enemy types could show up without choosing their penalties.

Very on point for the theme! I got stuck between the players a couple times but had fun otherwise.

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Loved the greyscale art! It was fun to explore and find out what I could interact with. It's a little light on gameplay, but its a good foundation for a visual novel or point and click game.

Goostav dislikes me. Love the physics in this one! Feels polished and smooth. The addition of obstacles on the court was a fun addition. I liked trying the different shots and changing my timing. Only comment is that the timing affecting the direction was a little unclear with the 2d assets.

Dialogue was great! Later puzzles were a bit challenging but an enjoyable challenge.

Movement is really polished! Loved the switching mechanic, very intuitive with consistent physics.

Enjoyed the art! The sound made it very atmospheric. The gameplay was a bit confusing however. I wasn't sure how to go from book to book.

Killing bugs felt very satisfying. A+ Defend the cheese!!!

Loved the feedback when shooting, movement was also really solid. 

Loved the visuals! The gameplay was solid and polished!

Thanks for the feedback! I wasn't aware that the game asked for these permissions. I'll definitely take a look through the build settings in the future.

Thanks for the feedback!

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Thanks for the feedback! Yeah the gameplay loop needs more polish. Unfortunately there isn't a full screen button

Thanks for the feedback! Yeah the visuals/movement needed more polish

Thanks for the feedback! 

Thanks for the feedback!

Thanks for the feedback! Yeah the oxygen bar could use some tuning

thanks for the feedback! There's only 5 levels fyi

Intended to be multiplayer before we ran out of time. To play singleplayer just click host on the main menu and start the game with an empty lobby.

Loved the art and characters! Some feedback when losing candy would be helpful, I didn't realize bullies took my candy until near the end.

Loved the music and the artstyle! Enemies had fun designs and behavior. Movement felt a little slow but overall the controls were solid.

Loved the art and animations!

This game is great! Everything worked really well together to create a spooky but cute atmosphere. The gameplay was really unique, I liked the way captured enemies would bounce around. The character designs were cute and I loved all the different ghosts. I was also impressed by how polished everything was! Loved the game, I'd love to see more!

Difficult and solid gameplay! I liked the mix of puzzle and dodging mechanics.

This is great, the art is amazing and I'm impressed by the variety of objects and enemies you managed to do in 10 days. The gameplay is great too, though some of the controls could be more intuitive. I'm shocked that this game doesn't have more ratings, good job!!

It starts off a little fast but otherwise love the gameplay! Loved the sounds too! With some powerups or more obstacles this could be really good!

Loved the music! Really gave a sense of urgency and didn't feel too repetitive.

Thanks for the feedback!

Thanks!

Thank you! Glad you enjoyed :)

Thank you!

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The little magician and the enemy designs were great! Their animations were very cute. The orange platforms and background did blend together a little, but otherwise the level art was good. Good job!

Aw looks like my graphics card doesn't have it :( Looks like a cool game, wish I could try it

The character designs in this game are awesome! The art is all around great but especially the boss and player character profile art. Gameplay wise I enjoyed experimenting with different character combinations, though I did find it a bit hard to switch while moving around. Would love to see more of this!

Levels, gameplay, characters, all designed really well! The gameplay is very polished and fun, the feathers indicating how many jumps you have is a great detail! Really solid game!

Took a little to get used to the controls but once I did wow this game is fun! Moving around and using boost somehow feels wacky and polished at the same time. Learning the map as I delivered more customers felt super rewarding. Great all around!

The enemies and the boss were the highlights here! Loved the designs and the gameplay was straightforward and fun. One thing that would be nice is if the player could shoot in one direction and move around without changing it. 

A fun well polished puzzle game! Loved the little details like spinning the selected jewel and highlighting combos. Enjoyed the music as well. Gameplay could use a little more, but you've got a solid foundation!

Really fun idea! The arrow helped me a lot, glad you put that in.

The dogs are a cool addition to sokoban! Could have used some sound/music but gameplay is solid!