Thanks! I felt like this was a good way of adding a bit of lore/worldbuilding while being focussed on mechanics
Taewyth
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is there a hint guide somewhere ? Not something that spells everything out but like something saying “x interactable elements in savestate Y”, maybe just say how many are “characters” and how many are objects.
The game is great but the character’s speed is kind of demotivating as far as combing every savestates goes
It was fun, as others said detaching yourself from the lifebar isn’t really useful, there should be some risk/reward put there (maybe giving a better weapon, or changing the player’s speed based on the lifebar size idk)
Also I don’t know if it’s a bug or voluntary but I think that at some point there was a ton of health pickup that stacked on top of one another so when I picked them I ended up with a lifebar that went way out of screen!