Great work! I love the interpretation with of the theme! I kept wanting to play despite the difficulty! Wonderful job!
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Get Out of the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #643 | 3.815 | 3.815 |
Overall | #1023 | 3.432 | 3.432 |
Fun | #1184 | 3.222 | 3.222 |
Originality | #1760 | 3.259 | 3.259 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you can control the mind of mobs and make them join you.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Wow, great idea! The game feels nice in general, except for the spikes that kills you (maybe you could be more generous with the collision boxes?). The tutorials work perfect.
Congrats for your submission!
The 1 hit kill with the spikes is a bit frustrating but the tutorials are nicely done and I like the tiny sprites, good job!
Very enjoyable great looking game.
I appreciate the step by step tutorial / basic levels. I think you did a really good job on showing the mechanics before letting the player go wild :)
The art style is great, I like the SFX a lot. A spooky dungeon song could've complimented this even more but I guess you ran out of time. My game doesn't even have sounds, so I'm really happy with what is here.
One suggestion is to change the game to a grid based movement game, take a look at how Porklike does the movement in a grid-based game. I'm saying this because I died to the spikes quite a bit by being slightly on that tile. The focus of the game is on puzzling so I think it would make sense.
Really great entry though, it has a a lot of great elements and was really enjoyable to play through!
This is one of my favourite games so far! The mechanic was great and I liked how you executed the idea. I would maybe change the monsters into statues, that you can possess. Or you could make the monsters agressive, when you don't possess them, so that you have to get rid of them, after you finished. Anyway I loved the art style. To me, the game as the charm of an old zelda game and I really enjoyed playing it.
A very awesome game and really good work!
Really like the aesthetic of the game. The concept is also great! The only thing bugging me when playing is that the movement seems to prefer one direction to another. Maybe make the game prefer the latest direction input. Also, you could export a project without the debug ;)
This is a really cool mechanic and you've done some great level design that complements it nicely! I just wish the spikes were a bit more forgiving with nearby hitboxes, butI really like the art of the game!
I think my main gripe with this game is the lack of feedback. A simple sound/effect when possessing and cancelling the possession would go a long way.
Another nice thing would be a better visual of what happens when you press a button/shoot an eye. There was a level where I had no idea what either of them did (and then I was killed by spikes, but that was mostly my own fault).
For the first possession level, consider moving the skeleton to the left side and have the button on the right. I spent an embarrassingly long time wondering why I couldn't possess the slime (button), before I found the skeleton.
It has a good concept, its easy to play and it looks great. However, the spikes' hitbox seemed a bit unfair :/
Whew those spikes are a bit hard haha. But I really like the concept and the different abilities. Really well done!
This sounds like a really odd compliment, but the controls on this are really good. They're in the exact right place so, even though I'm not a PC gamer, it felt intuitive to move. The puzzles and the gameplay was also really fun, although I would reduce some of the sensitivity of those spikes. I felt like I barely scraped them and they killed me.
The controls are really nice. The audio actually made me jump though, haha. With no music I expected no sound.. and then the door sound is just so sharp and sudden.
The puzzles themselves aren't too tricky, moreso just tedious as I have to worry about the spikes constantly.
All in all nice job though
Nice idea! As others have said, the spikes are a bit too punishing/difficult. The hitbox could be more generous, or the time they're down could be longer.
The art looks great :D
Really neat idea. As otherwise mentioned, the spikes being able to kill you as soon as your hat-pixel is next to them did make them slightly annoying, but you were generous in the amount of time you had to cross them. Actually, I felt that the game incentivized controlling one mob at a time to micromanage them individually into exactly where you wanted them, while it might have been especially interesting if you hadn't been as readily able to keep them separate. Or perhaps I did not get as many levels in as I should have to see that.
Nevertheless a really interesting mechanic-set and cute game ^_^ Thanks for making it! Cheers.
Pretty cool game! The spikes hitbox felt a bit unfair at times, but the puzzle design was pretty amazing!
Super cool idea, love turning what would usually be enemies into allies. I did notice that trying to move Left or Right while moving up wasn't possible. You'd have to stop and then start moving left/right but otherwise I had no issues
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