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terumafu

37
Posts
16
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2
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A member registered Oct 03, 2022 · View creator page →

Creator of

Recent community posts

Hello! Thanks for the feedback! Yeah I have been getting a lot of feedback regarding clarity for pushing and pulling. Im glad you had a good time and had fun with the controls :P

Thank you! Im glad you liked it :D

OMG Thank you!

Im glad you liked it,

teru~mafu~

1:45 mwahahaah

this was super fun to play! the animations are cute and the sound effects and music are so fitting. I didnt understand that you could use space to rotate the magnet in the beginning.

I really liked this game! Im crap at it but it was fun watching how my brain kept getting confused and turning the wrong way and dying. I personally think that having the turret follow the mouse direction may be easier to control but the tank controls has a charm to it.

very good game,  I had a lot of fun. the tutorial and introduction were well polished. If anything, I thought that the enemies had too much hp and it was a bit tedious to kill them. I wasn't losing, it just also felt like I wasnt winning fast enough. Very good job for 3 days. it was great looking at your game progress in the discord :D

this is really impressive for a 3 day game. I understand that you want to show off the upgrades and thus why it would be important to kill the player fast but I think that it was disheartening to lose so quickly over and over again. In the tutorial I also tried to press e to pick up scrap but that just progressed the dialogue :< really good though! loved the idea :D

thanks for sharing! this was super fun! I loved the replayability and how strong the foundation of the theme was to the game. winner of the conder13 category fs!

this is super impressive for 3 days. I understand your take on the theme, but I don't think it was emphasized very much. The enemy immediately left their pole and started taking over the other parts of the planet. I did have fun though!

This was a fun game to play, it had a lot of freedom in how you could tackle the problems. However, I had some trouble with the physics in the game and it felt inconsistent at times. Sometimes I had to replay levels multiple times with the same solution and the result would be different. I did have a lot of fun in the last level messing with the physics. as I was able to get the magnet to shoot up towards the flag like so: 

this was a very cool game. I had no one to play with so i played with myself. Nonetheless it challenged me and it was fun to test my limits for how far I could launch a player. The music is very catchy and I had a lot of fun :)

this game was fun to play once I was able to get the feel of the controls! one of the things that threw me off when i first booted it was the stretch settings. It looks like this game is made with godot so if you change the stretch options to "canvas_items" it should fix the stretch issue. The spritework is very detailed but the lack of a background threw me off.

I had a hard time remembering and learning all the different cards, but I felt like it didnt really matter as both the dealer and I kept scoring off of just playing random cards. The design is very cool and it is a very innovative way to take the theme!

i really liked this game! the basic controls were relatively easy to understand as I started playing. I did however not figure out how to defeat the green enemies and ended up just hitting them until they died every once in a while. (I did not read the tip but i still dont really understand it after reading).  I think that this is an innovative way to tackle the theme and with some polish it can really shine!

this was a cool game to play. I got stuck on the third level... the art is simple but effective and the music is very fitting and calming. thanks for sharing! :D

I'm sorry you had this experience. Thank you for trying it out though! The red beams pull the rocks in and the blue beams repel, but the longer beams' pull/push are weaker while the shorter beams' are stronger. Thanks a lot for the feedback. I definitely need to focus on visual clarity next time haha. 

Thanks for playing! glad you liked it :>

Thank you for playing! I'm glad you liked my game. I have gotten a lot of feedback about the controls and I will definitely incorporate that into my design process next time! 

thanks for the feedback! i definitely have learned more this game jam about teaching the mechanics of my game and not immediately presenting the player with every possibility immediately: the small gold rocks damage you if they fly at you too quickly (nowhere do I ever tell you about this though). Thank you again for playing and Im glad you had fun :>

oh my god yes of course: 

terumafu~

hey same!

This was really fun! I dont know why but when I tried it on my windows pc it was really laggy but it worked on my mac (maybe it had something to do with the new version of chrome cause i havent updated it on my mac yet). I really liked the instant switching and the music was very nice :)

thanks!

this is a really cool premise! I loved the graphics as well. I feel like it was a bit too easy though? I dont know what the logic is but my opponent only ever looked at the cards in the middle and ignored their hand/my hand, so i just kept switching our cards around. This paper says that common octopi can move their eyes independantly (https://www.sciencedirect.com/science/article/abs/pii/S0003347202930897) (so cool! I love learning about animals and their quirks while making games around them!). The difficulty would definitely be higher if there were two eyes looking around for my sneaky tricks.

this is really cool! I love the flavour text attached to each item. I got to /23 coins and then got swarmed. I also really liked the vfx and sfx u added!

thank you!

this is an amazing game i love all the juice you added and its just a great idea overall :)

Humbly requesting more levels be made.

-Terumafu's friend

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thanks for playing! and for the awesome feedback as well! Im sorry you encountered this bug. Did the play again button not pop up at all?

Hi Thank you for taking the time to comment I saw your reply on my comment as well. I used godot4 :)

this is really good! im really impressed by the graphics. I actually made a game with a similar theme so it was fun to see how we went different ways in the rhythm game genre.

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a bit short but fun and the pixel art is great :D

this is amazing, I am so glad you finished this. The difficulty is well balanced imo and the mechanics mesh well with the theme. 5/5

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this game is great but i would really like to make it fullscreen because I can barely read the tutorial text (oop i guess i just didnt see them)

this is amazing. I pushed the duck into the whirl pool on purpose and I totally deserved to lose that time. After the duck went off screen, it started to rain and I thought it was intentional that the environment would mourn the ducks death. Great Game :D

this is so cool! It was a bit difficult to find the controls cause i clicked run game immediately and had to exit out to find them, but overall amazing :D (i got stuck on the second level maybe im just bad)