Hello! Thanks for the feedback! Yeah I have been getting a lot of feedback regarding clarity for pushing and pulling. Im glad you had a good time and had fun with the controls :P
terumafu
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very good game, I had a lot of fun. the tutorial and introduction were well polished. If anything, I thought that the enemies had too much hp and it was a bit tedious to kill them. I wasn't losing, it just also felt like I wasnt winning fast enough. Very good job for 3 days. it was great looking at your game progress in the discord :D
this is really impressive for a 3 day game. I understand that you want to show off the upgrades and thus why it would be important to kill the player fast but I think that it was disheartening to lose so quickly over and over again. In the tutorial I also tried to press e to pick up scrap but that just progressed the dialogue :< really good though! loved the idea :D
This was a fun game to play, it had a lot of freedom in how you could tackle the problems. However, I had some trouble with the physics in the game and it felt inconsistent at times. Sometimes I had to replay levels multiple times with the same solution and the result would be different. I did have a lot of fun in the last level messing with the physics. as I was able to get the magnet to shoot up towards the flag like so:
this game was fun to play once I was able to get the feel of the controls! one of the things that threw me off when i first booted it was the stretch settings. It looks like this game is made with godot so if you change the stretch options to "canvas_items" it should fix the stretch issue. The spritework is very detailed but the lack of a background threw me off.
i really liked this game! the basic controls were relatively easy to understand as I started playing. I did however not figure out how to defeat the green enemies and ended up just hitting them until they died every once in a while. (I did not read the tip but i still dont really understand it after reading). I think that this is an innovative way to tackle the theme and with some polish it can really shine!
I'm sorry you had this experience. Thank you for trying it out though! The red beams pull the rocks in and the blue beams repel, but the longer beams' pull/push are weaker while the shorter beams' are stronger. Thanks a lot for the feedback. I definitely need to focus on visual clarity next time haha.
thanks for the feedback! i definitely have learned more this game jam about teaching the mechanics of my game and not immediately presenting the player with every possibility immediately: the small gold rocks damage you if they fly at you too quickly (nowhere do I ever tell you about this though). Thank you again for playing and Im glad you had fun :>
this is a really cool premise! I loved the graphics as well. I feel like it was a bit too easy though? I dont know what the logic is but my opponent only ever looked at the cards in the middle and ignored their hand/my hand, so i just kept switching our cards around. This paper says that common octopi can move their eyes independantly (https://www.sciencedirect.com/science/article/abs/pii/S0003347202930897) (so cool! I love learning about animals and their quirks while making games around them!). The difficulty would definitely be higher if there were two eyes looking around for my sneaky tricks.