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ThatMaxGuy

19
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A member registered Jun 09, 2021

Creator of

Recent community posts

Hi! This project sounds really interesting, I'd love to be a part of it! I'm a programmer and writer, my engine of choice is Godot, but I've used Unity in the past. I also dabble with pixel-art, and I can provide Italian translations. You can contact me on discord: thatmaxguy

Hey! I'm a Godot developer, as well as a passionate writer and pixel artist. I have a few games published here, but I'd love to be part of a larger group. If you're still looking for people in any of those three aspects, you can send me a discord message to "thatmaxguy"

Thank you for the compliments and feedback! The insta-kill spikes are actually intentional, but I do like the idea of adding immunity frames. They are like that because of how the knockback works (it's a bit hard to explain it concisely). I will look into it along with checkpoints, see what feels right

Thank you so much!! I wanted to prove to myself I could make good graphics, so I'm glad you like the look of the game. I will add some checkpoints after the jam, I totally undestand how punishing the spikes are, but at the time it felt like if I put checkpoints the game would have been way too short.

Yea, I'll work on a way to make it less intrusive. But thank you for the feedback!

Thanks! I really wanted to play around with the animations in-engine, so I'm glad you liked them! Also the checkpoints is a totally valid criticism, I'll add a couple post-jam

Thank you so much! Those were the things I wanted to nail first and foremost

Thanks for the feedback! I'll make the text boxes better once the jam is over

To my knowledge SharedArrayBuffer support needs to be turned on, something I need to do and which I did. I'm not an expert on the subject, so I'll try and learn more about it. If you're using Firefox like me and the problem persists you might want to try a Chrome-based browser. Thanks for letting me know!

Fun artsyle and interesting mechanic!

Great artstyle and audio! The gameplay was interesting, but once I realised the paths were randomized I just started going back and forth to get the path I wanted. I didn't much care for the notes, but the ending was cool

A little unfair at times, but overall a very fun game! The camera moves too much, and the dash orbs could have used a clearer indication of where they send you, I hadn't noticed the arrows on my first playthrough

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A really cozy and chill game, I love the graphics!

Great game! Really fun, and the "ammo is health" and "replenish by dodging into bullets" added a great layer of challenge. The artwork also looks great!

Super fun! A really interesting bullet hell concept, I would love to see it fully realised into a game. The movement was slightly too slow for my tastes, but that's just a nitpick. I also like the boss designs

Thank you!

Thank you, that means a lot!

Thank you so much!

And yea, the criticism of the last level is totally valid. We felt the same way but we liked it overall and decided to keep it; we could have probably removed one of the two leftmost boxes though. Thank you for the feedback

I did notice that another game had the same title, I guess great minds think alike ;P
And thank you!