This is INSANELY impressive! The amazing polish on the models, atmosphere and audio to one side, it's equally as impressive just how polished the gameplay and controls actually feel. Absolutely fantastic work! It's a shame that less people are likely to play this because of a lack of we build but if someone is reading this and feels on the fence about downloading PLEASE DO, it's really cool!
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Ascension Of The Fleshbound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #32 | 4.250 | 4.250 |
Is the graphics 1 bit? | #97 | 4.792 | 4.792 |
Overall | #127 | 3.639 | 3.639 |
Originality | #162 | 3.542 | 3.542 |
Theme | #169 | 3.667 | 3.667 |
Gameplay | #216 | 2.958 | 2.958 |
Music | #268 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The very creepy atmosphere is really well done 👍🏻 Good a few good jumpscares when enemies came out of nowhere 😅
Did you make all the 3D models by yourself in the span of the jam ? That’s quite impressive 😮
Hope to play future entries of yours in a jam or another!
this is what scorn should have been, its a shame you dont have their funding. The game is so hard, and very tense.
Cool atmosphere, reminded me of the Scorn game and some old alien movies. Really liked the shaders on it, the use of shadows and lightining, the UI is well done too. Great experience!
Incredible aesthetics and really scary atmosphere. Hope you continue working on this after the Jam because I definitely would love to see more of this!
This game's art style is wildly cool; when I saw your pictures, I was thinking "No way is this a 1-bit game", but I was proven wrong when I got in game and saw how you did it. The environment is also really atmospheric and creepy. The gameplay itself is also pretty entertaining. The limited ammo really pushes a "fight vs flight" angle, and I had a constant unease about running into enemies, especially looking out for the big blind guy. The first time the blind guy caught me, I nearly jumped; he's pretty effectively intimidating... until he started chasing me and I realized that his attacks were slower than my ability to move away from him. That kinda killed most of his intimidation factor, since I knew from that point onward that I could just walk away from him and be completely safe. If you were going to keep developing this game, (and I think it'd be worth doing! This game is sick!) I'd recommend making him more dangerous and then compensate by making him easier to notice (he's nearly silent and his hearing range seems about the same as your flashlight range, so it's hard to know that he's nearby before he hears you). That aside, this game is really great, and one of the highlights of the jam so far.
Stunning visuals and really interesting theme! Also kind of terrifying haha
Good Game! The graphics effect/shader you used looks good. It is quite difficult to do 1-Bit in a 3D game.
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