Nothing made sense, yet everything still made sense - that was a fun game!
The Jamsam
Creator of
Recent community posts
Thank you! The audio artist could definitely agree with you there - the first track was definitely different from the other two. Initially we wanted the audio to follow the shooting patterns, but dropped it when the methods we tried didn't work. We'd definitely put that feature in when we figure it out though
Thanks for the feedback, we'll definitely shift some things around if we decide to update this game in the future :)) So far the only indicator of whether or not a shot hits is the health bar, but we realize that this might not really be enough because there's a sound effect for the firing, but none for the connecting hit.
The game mechanics, its controls and the system responsible for the tasks are well-designed and balanced to make the experience chaotic and still fun to play. The art and visuals are cohesive and well-made. The important signs and feedback is clear. May still need improvement in some areas like the end-goal, but otherwise nice job!