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A Forgotten Silkroad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 3.500 | 3.500 |
Theme | #11 | 3.500 | 3.500 |
Fun | #16 | 3.000 | 3.000 |
Overall | #16 | 2.893 | 2.893 |
Replayability | #16 | 2.500 | 2.500 |
Innovation | #17 | 2.286 | 2.286 |
Audio | #17 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
visuals were nice. i really enjoyed the use of the browser icons as the enemies . I think the colour scheme of the background and level needs to differ a little more. I couldn't see the black in the foreground.
Takes a little while to get accustomed to the very fast movement speed, but it's very satisfying once you get it right. The lack of healing as far as I could tell makes early mistakes really hurt. I had fun with it though.
the little AWS's everywhere had me cracking up. cool graphics and nice gameplay! I wished that the enemies were knocked back a little bit when you hit them so that you feel safe/strong attacking. I couldn't hear the music for some reason but I saw a music volume slider on the top right. Nice submission!
Pretty cool implementation of the theme, and the graphics were very nice. Great Job!
As a web developer I have to say I found killing ie over and over quite cathartic ;p I liked the graphics in this and the character animations were cool.
I did also think the black areas of the platforms were not collisions, so spent ages jumping over them at first, doh!
Good work :)
I like how you incorporated "web" elements, gave me a laugh seeing that familiar e. For a good while I thought that the dark areas of platforms were indicating that there wasn't collision—color me surprised when I misjudged a jump and landed on one!
I'm too amused with Internet Explorer just standing there, not doing anything.
Hitboxes were a bit rough and I kept accidentally colliding with enemies.
Thanks for feedback! Definitely had fun animating Explorer xD.
With some steps back, I should have made the player attack hitbox much larger than the enemy hitbox, to make attacks less “pixel perfect”.
LOVE THE VISUAlS. love what you did with the browsers. looks sickkkk. and nice animation. Though a few notes. I had trouble seeing the walls because they were as dark as the background . Also the attack hitbox felt too small, it was a bit frustrating when i wanted to attack smn and because i stepped slightly to close i got damaged or not enough and missed. U could also make the player faster. His strick felt a bit slow. Other than those two things, i had fun playing it. Nice stuffffffffff
Thanks for playing! Glad you liked the animations, I put some big effort in it. Yeah, there are some balancing issues with hitboxes and speed, couldn’t fix all of them.
At the beginning, I thought I could implement 2 swords for the player, one big and slow, one thinner and faster. But yeah, was kinda overscoped, so I kept with the big slow sword.