Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A Forgotten SilkroadView game page

Find your way out an unexplored and forgotten silkroad
Submitted by Dadard (@Dadard29) — 19 minutes, 36 seconds before the deadline
Add to collection

Play game

A Forgotten Silkroad's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#93.5003.500
Theme#113.5003.500
Fun#163.0003.000
Overall#162.8932.893
Replayability#162.5002.500
Innovation#172.2862.286
Audio#172.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(1 edit)

visuals were nice.  i really enjoyed the use of the browser icons as the enemies .  I think the colour scheme of the background and level needs to differ a little more.  I couldn't see the black in the foreground.

Submitted

Takes a little while to get accustomed to the very fast movement speed, but it's very satisfying once you get it right. The lack of healing as far as I could tell makes early mistakes really hurt. I had fun with it though. 

Submitted

the little AWS's everywhere had me cracking up. cool graphics and nice gameplay! I wished that the enemies were knocked back a little bit when you hit them so that you feel safe/strong attacking. I couldn't hear the music for some reason but I saw a music volume slider on the top right. Nice submission!

Submitted

Pretty cool implementation of the theme, and the graphics were very nice. Great Job!

Submitted

As a web developer I have to say I found killing ie over and over quite cathartic ;p I liked the graphics in this and the character animations were cool.
I did also think the black areas of the platforms were not collisions, so spent ages jumping over them at first, doh!
Good work :)

Submitted

I like how you incorporated "web" elements, gave me a laugh seeing that familiar e. For a good while I thought that the dark areas of platforms were indicating that there wasn't collision—color me surprised when I misjudged a jump and landed on one!

Submitted

I'm too amused with Internet Explorer just standing there, not doing anything.

Hitboxes were a bit rough and I kept accidentally colliding with enemies.

Developer

Thanks for feedback! Definitely had fun animating Explorer xD.

With some steps back, I should have made the player attack hitbox much larger than the enemy hitbox, to make attacks less “pixel perfect”.

Submitted

LOVE THE VISUAlS. love what you did with the browsers. looks sickkkk. and nice animation. Though a few notes. I had trouble seeing the walls because they were as dark as the background . Also the attack hitbox felt too small, it was a bit frustrating when i wanted to attack smn and because i stepped slightly to close i got damaged or not enough and missed. U could also make the player faster. His strick felt a bit slow. Other than those two things, i had fun playing it. Nice stuffffffffff

Developer

Thanks for playing! Glad you liked the animations, I put some big effort in it. Yeah, there are some balancing issues with hitboxes and speed, couldn’t fix all of them.

At the beginning, I thought I could implement 2 swords for the player, one big and slow, one thinner and faster. But yeah, was kinda overscoped, so I kept with the big slow sword.