visuals were nice. i really enjoyed the use of the browser icons as the enemies . I think the colour scheme of the background and level needs to differ a little more. I couldn't see the black in the foreground.
Play game
A Forgotten Silkroad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 3.500 | 3.500 |
Theme | #11 | 3.500 | 3.500 |
Fun | #16 | 3.000 | 3.000 |
Overall | #16 | 2.893 | 2.893 |
Replayability | #16 | 2.500 | 2.500 |
Innovation | #17 | 2.286 | 2.286 |
Audio | #17 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Takes a little while to get accustomed to the very fast movement speed, but it's very satisfying once you get it right. The lack of healing as far as I could tell makes early mistakes really hurt. I had fun with it though.
the little AWS's everywhere had me cracking up. cool graphics and nice gameplay! I wished that the enemies were knocked back a little bit when you hit them so that you feel safe/strong attacking. I couldn't hear the music for some reason but I saw a music volume slider on the top right. Nice submission!
Pretty cool implementation of the theme, and the graphics were very nice. Great Job!
As a web developer I have to say I found killing ie over and over quite cathartic ;p I liked the graphics in this and the character animations were cool.
I did also think the black areas of the platforms were not collisions, so spent ages jumping over them at first, doh!
Good work :)
I like how you incorporated "web" elements, gave me a laugh seeing that familiar e. For a good while I thought that the dark areas of platforms were indicating that there wasn't collision—color me surprised when I misjudged a jump and landed on one!
I'm too amused with Internet Explorer just standing there, not doing anything.
Hitboxes were a bit rough and I kept accidentally colliding with enemies.
LOVE THE VISUAlS. love what you did with the browsers. looks sickkkk. and nice animation. Though a few notes. I had trouble seeing the walls because they were as dark as the background . Also the attack hitbox felt too small, it was a bit frustrating when i wanted to attack smn and because i stepped slightly to close i got damaged or not enough and missed. U could also make the player faster. His strick felt a bit slow. Other than those two things, i had fun playing it. Nice stuffffffffff
Thanks for playing! Glad you liked the animations, I put some big effort in it. Yeah, there are some balancing issues with hitboxes and speed, couldn’t fix all of them.
At the beginning, I thought I could implement 2 swords for the player, one big and slow, one thinner and faster. But yeah, was kinda overscoped, so I kept with the big slow sword.
Leave a comment
Log in with itch.io to leave a comment.